It still works, but if you try to access the link before authorizing your game on FB then it won't work.
Check if your app id is right and that your FB account has granted authorization to run it.
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Open a TicketIt still works, but if you try to access the link before authorizing your game on FB then it won't work.
Check if your app id is right and that your FB account has granted authorization to run it.
Looking great! keep up the good work
Great job with the improved graphics! Can't wait to see a video of this. :O
Thanks, Jeff!
Simple, fun and addicting gameplay! X)
It takes great timing and concentration to feed the biggest karate legend his loved salmon and you will have to catch it the way he likes it...
- Achievements.
- Combo system.
- Challenge your friends.
- Brag your records on social media.
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Hi, I was asking for help on this but deleted my message as I figured out the solution.
Here's the solution I came up with. It basically makes an active object mimic your finger movements when you are dragging it on the screen, but you don't need to be touching this object. Also you can change the position of the finger and the character won't "teleport" to this new position.
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I got some help from Perry (thanks a lot!) and he checked my file and settings, everything seemed fine but it wouldn't work.
Then I tried what Fernando said, and it worked, but only when I called the interstitial directly, catching doesn't seem to work.
This worked for me:
timer equals 01" ---> show interstitial with location "main".
Hi, anyone knows the status of this?
I tried with a new app, saw every tutorial, tried caching with "Default" as location then tried to show it, tried to show interstitial directly with "" as location, etc
And no add is showing up, I set it as test from chartboost console and nothing.
Anyone knows if it's working or anything changed? Thanks!
Thank you, volgot! that's very useful, let me know if you have a game you want me to test in my devices. Cheers!
Hi! The idea of this post is to help (or request help) from others to test your HTML5 games/apps on different devices to get to know how they perform.
I'm working on a game for a client, and I would love if you could tell me if it works fine on whatever mobile phone you may have.
I'm especially interested on any device with iOS9 as problems were reported.
Here's the game: Please login to see this link.
You don't need to dedicate it too long, a minute would be great, and please leave your links so I can give you feedback on your game's performance. Thanks!
Storage isn't an issue nowadays, what you can save is minimal. That's why soundfonts were very popular in the old DOS days but they aren't anymore.
Thanks for clarifying this, Yves!
I tried building an HTML5 app with the free version and it says is not compatible with the pinball movement, is this only a limitation of the free version? Is pinball movement compatible with the full version of the exporter? Thanks!
That's strange, try changing the position of your sub-app, it could happen that it appears but outside the screen and it may get destroyed? So try that first.
I have one game that uses sub-apps and works perfectly on fullscreen mode (using window object). You will just have to resize your sub-application because it doesn't get scaled like your main game does.
I recently tried to use the only text-to-speech extension available, which is for Flash and in English only, and I couldn't get it to work. There are some forum posts about this extension for French language, but I don't speak the language, so I don't know if they could find a solution or not. You may have to ask for help to create a new extension.
If it's a game dev tool that wasn't made using Clickteam products I think you can post it too (like Spriter). If you try to post a game made in Unity, then forget it.
Almightyzentaco (Fusion 2.5 Tutorials)
Captain Quail (Firefly Tutorials)