I will bump this as I will be using it again, there's probably a huge change as it is bought by unity
Posts by wpd
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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yeah +1 to this
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This provides a very cool case study for crowdfunding
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There are some work arounds, I have mine running for mobile using a product from the clickstore (got from patreon), performance is somewhat ok, results are somewhat ok, gets the job done, I experience small minor issues on fast moving objects.
It is a bit of a hard work though, if you are an absolute beginner, you will learn a lot.the feature request is a seemless zoom for everyone, but it might take time to implement an easy cross platform layer/camera zoom as of now.
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I reported a flag bug in trello for 2.5+
flag 0 = flag 32
flag 1 = flag 33 and so on. When Checking condition of flag, it triggers the same...
mfa attached
Please login to see this attachment. -
I have latest, I did experience iOS store object does not do anything.... for a long duration
after few taps and long wait, it does work. definitely an issue.
It is always like this way back long ago. This latest build feels longer to trigger the action -
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I have sent an email with the MFA, and updated this on trello...
multitouch object bug tested on multiple iOS devices.This thread here can now be deleted. Thank you
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Xiaomi Mi Mix 6gb ram Android 8.0 Oreo, On screen Buttons. stock firmware
Samsung old 2gb ram Android 6.0, Physical Buttons. stock firmware
Bug appears only in Build 292.10 , in Build 292.7 it works fine without problems.I Found out the Issue just now - ANDROID OBJECT
I just isolated objects. Once I tap any frame nav bar shows up when android object is present and NavBar is hidden...
I thought it is the multitouch or gpg, it was the Android object all this time. It will only work if nav bar is active. If nav bar is hidden, android object shows it up and negate touch inputs
edit: - I missed the changelog if there are any instructions, and I did not understand that manual mode thing(sorry for the delay on the iOS mfa, my mac is very slow and problematic, that's the next on my bug list after sleeping)
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Android min version is now 5.0 for some reason
I also want to support 4.0,4.1 4.4 ..... but I cant build win min target 4.0
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on Android it I hide the nav bar at the start of frame...
Any tap on the screen for the first time does nothing, just the nav bar shows upit is present on all my android devices, physical nav button and onscreen...
issue only appears on this version -
Android.
No heading, nothing... display status bar unchecked... (works fine in 292.7)iOS
Multitouch bug does not respond well on for each loops.
(I'll try to create and upload an .mfa example on trello soon) -
MultiTouch obj Bug 292.10
On Android:
First Tap - does nothing, brings up navigation bar.... Navigation bar is annoying in fullscreen devices, pops up everytime
probably something to do with gpg obj, coz it doesnt sign in as well automatically.... So the error is probably Multitouch and/or GPGSecond Tap - works fine
(no bug on 292.7)
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On iOS:
Multitouch is super buggy... doesnt respond like android and windows build. All my buttons gets bugged as it is pressed, most stuck when using multiple fingersPlease fix quick as it is a release build issue
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I also want to add this report:
The new update Centers the Frame automatically (good).
Windows works fine, but it is not automatically centered in mobile.,
Need to fix this so it is fluent on every app.
coz Mobile phones nowadays have different aspect ratios as well
16:9 17:9 18:9 20:9 21:9
please center the frame in mobile too...I use 292.10 .... Fit inside and adjust
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yeah, I am using the latest ironsource gradle.
Thanks, fernando... (I am already targeting android 8 as maximum, I just wanted atleast 4.4 as minimum for supported android version. I am forced to 5.0 for minimum in 292.9)
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I noticed the issue why I cant build apk...
Minimum target version should be high... my min was api 4.0, should be 5.0 or higher for it to build.Can you adjust it so I can still target atleast 4.4 jellybean minimum...
(Build 292.7 can target 4.0) -
I noticed the issue why I cant build apk...
Minimum target version should be high... my min was api 4.0, should be 5.0 or higher for it to build.Can you adjust it so I can still target atleast 4.4 jellybean minimum...
(Build 292.7 can target 4.0) -
android apk build failed
---------- ErrorLog --------
Caused by: com.android.builder.dexing.DexArchiveMergerException: Error while merging dex archives:
The number of method references in a .dex file cannot exceed 64K.
Learn how to resolve this issue at Please login to see this link.
at com.android.builder.dexing.D8DexArchiveMerger.getExceptionToRethrow(D8DexArchiveMerger.java:131)
at com.android.builder.dexing.D8DexArchiveMerger.mergeDexArchives(D8DexArchiveMerger.java:118)
at com.android.build.gradle.internal.transforms.DexMergerTransformCallable.call(DexMergerTransformCallable.java:102)
at com.android.build.gradle.internal.transforms.DexMergerTransformCallable.call(DexMergerTransformCallable.java:37)
at java.util.concurrent.ForkJoinTask$AdaptedCallable.exec(ForkJoinTask.java:1424)
... 4 more
Caused by: com.android.tools.r8.CompilationFailedException: Compilation failed to complete
at com.android.tools.r8.utils.ExceptionUtils.withCompilationHandler(ExceptionUtils.java:81)
at com.android.tools.r8.utils.ExceptionUtils.withD8CompilationHandler(ExceptionUtils.java:45)
at com.android.tools.r8.D8.run(D8.java:94)
at com.android.builder.dexing.D8DexArchiveMerger.mergeDexArchives(D8DexArchiveMerger.java:116)
... 7 more
Caused by: com.android.tools.r8.utils.AbortException: Error: null, Cannot fit requested classes in a single dex file (# methods: 67678 > 65536)
at com.android.tools.r8.utils.Reporter.failIfPendingErrors(Reporter.java:101)
at com.android.tools.r8.utils.Reporter.fatalError(Reporter.java:72)
at com.android.tools.r8.dex.VirtualFile.throwIfFull(VirtualFile.java:193)
at com.android.tools.r8.dex.VirtualFile$MonoDexDistributor.run(VirtualFile.java:428)
at com.android.tools.r8.dex.ApplicationWriter.distribute(ApplicationWriter.java:200)
at com.android.tools.r8.dex.ApplicationWriter.write(ApplicationWriter.java:221)
at com.android.tools.r8.D8.run(D8.java:215)
at com.android.tools.r8.D8.lambda$run$1(D8.java:97)
at com.android.tools.r8.utils.ExceptionUtils.withCompilationHandler(ExceptionUtils.java:62)
... 10 moreFAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:mergeDexRelease'.
> com.android.build.api.transform.TransformException: java.lang.RuntimeException: java.lang.RuntimeException: com.android.builder.dexing.DexArchiveMergerException: Error while merging dex archives:
The number of method references in a .dex file cannot exceed 64K.
Learn how to resolve this issue at Please login to see this link.* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.* Get more help at Please login to see this link.
Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See Please login to see this link.BUILD FAILED in 19s
17 actionable tasks: 17 executed -
Make that Flippable Active object (even no collisions) and I can wait 2020 for f3.