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if your frame is stretched you also need to calculate zoom factor then mul it to the real coord.
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Try this if you are tired with manual calculations, just set mouse position to frame position then the following things are handled by extension. Tested and it works for me, but maybe it has some case corners that I didn't take into account, so please test it before using in your game, and open issue if you encounter anything wrong.
It worked! Thank you! I already thought it was impossible to do without the dirty hack.
Hello! Thanks for the reply! I'm not sure, but maybe this will open. Please login to see this attachment. And yes, I have tried to come up with the right equation for this using Window Control object, but the problem is that in Window Control object window position value is the position relative to the upper-left point of the window including the header, or even better: from the upper-left point of the shadow from the window. And that's not what I needed. I need position of the window relative to visible upper-left corner of the frame.
Hi there! I wonder if there is a proper way to move user's mouse on object. And, yeah. I know about Mouse Object and I tried using "Actual Mouse Position XY - XYMouse + Object Position XY" formula, but it doesn't help. The thing is that my frame size is less than the application window size, so that when application is launched window is already stretched. This error also occurs when you manually change size of window. Is there any formula to do this right? I attached an example of this error. Thanks in advance!Please login to see this attachment.
Hello there. I would like to ask someone to make a version of the Parallaxer object for Android Exporter, or tell about alternatives without using a lot of Actives. Thank you in advance.
Hi, there. I would like to ask someone to add one Shader. There is a Shader like Please login to see this link.. And I would like to ask that someone add the ability to switch from the normal sprite state to the state where only the zoomed background is visible. And also add normal alpha channel support for the tint. This is what I would like to ask you. If you have any problems understanding the description, please contact us. Thanks you in advance!
Hi, there. I would like to ask if there is a way to sync fast loops between the app and the sub-app (i.e. when the fast loop starts in the sub-app, the normal app performed a certain action.) without using global values? Thank you in advance.
Hi there. I need help with how to pan the audio depending on where the audio source is and how the player is rotated. I want to clarify that I mean the angle of the sprite, not the movement. I hope for your help! Thank you in advance
The easiest way is to create actives that have the effect of add or subtract, and place them over text. The add effect is better for black text on a white background, and the subtract effect is better for white text on a black background, but also remember that using the subtract effect, you need to invert the colors on the active. I hope I helped.
Hi there. I need help with how to pan the audio depending on where the audio source is and how the player is rotated. I want to clarify that I mean the angle of the sprite, not the movement. I hope for your help! Thank you in advance
Hi, there. Can someone try to make a Pixel Sort Shader. It is difficult to understand from the name alone what exactly this effect should be, so Google it. But specifically, I expect the Shader to have the Strength, Direction, and sorting mode switch (Apply sorting to alpha channel, do not apply sorting to alpha channel). I know it's going to be difficult, but at least try. Thank you in advance.
Hi, guys. I would like to ask someone to make a Shader with which you can replace one color with another, or rather I specifically need to replace black with white, but it is better to do it with support for custom colors. I know about the "Replace Color" function built into Clickteam, but it doesn't support the alpha channel. I hope for your help. Thanks in advance!