NaitorStudios is currently making a PMO 2 extension that supports DeltaTime
In my DeltaTime guide, I explained how collisions should be handled step-check fashion to not skip obstacles on high speeds / low frame rates / thin obstacles, or if already handled where every pixel you check collisions, then you don't need to worry about step checks, just about the main collision handling logic, velocity curve, etc.
You can find info on how such thing can be implemented in the guide, and my Custom Movement examples like: Tank, Bouncing Ball, and Custom Move Safety (Can be found in the Discord server > Resources channel, or if needed, can also post here)
Anyways here is an example of a custom Platformer Movement with: Slope handling logic with sliding, Multiple instances support, Embedded Hitboxes (Masks), and Animations (No need to understand the core behavior, only check how Player.Control group for reference on how to use it): Please login to see this attachment.
It's WIP, so there is no DeltaTime support but can be added "easily" (Check my other examples on the Discord for reference), and generally may have some issues, also it's missing some of the features I had planned for it like Coyote time, multiple jumps, Additional Velocity, Moving Platforms support, etc.
I never got to finish it due to limited time...
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