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Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
I didn't see your code, but I think is because: "When enemies are collisions with obstacles then Stop" So you need to add another "If" like: "Enemies Y position > obstacles" then Stop Now it'll know when the enemies are above.
My first question, do you have the resize option on? With this option, you can resize pixelart with all their details when the user is in fullscreen or changes its window size. Also, you don't need to change all your sprites, just you need to think in 16:9 aspect ratio, ex: 256x144y / 640x360y / 854x480y With these sizes you can use fullscreen in fullHD without problem.
Hey guys! I need your help with a formula. When the damage was done I want a slow damage calculating. I use a counter object. Like Pokemon xD In this example is one hit damage. Please login to see this attachment.
Hi! I have a lot the platform movement, but now I need a new one with 180 degree, like a pendulum. But I can't find the formula for the movement. Can you help me with you math power guys!! Thank you!
I found a simple bug. If you have in your frame the "Fade In" option and you have an Array Object then "Start of the Frame - Set a global value" with the array, the game crash. The problem solves if you delete the "Fade in"
I wanted to do this before since i saw Celeste have pixelart but HQ portraits and menus. I dont think its possible with fusion sadly. I asked the programmer for Celeste how they did it and basically they rendered the pixelart first and then overlayed the HQ art over that but fusion cant split up the rendering as far as i know.
Yes! You're right, but the C4t metod worked really good. Well you have to resize all your sprites in fusions graphic editor, but if you copy and paste them, then will be more easy.
I'm testing if it might have something like "RPG Maker" with a world in pixelart and also with HQ images. Do you know if we can do it? And how? All in the same frame.