Posts by Yves

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.

    Ca ne dépend pas de nous mais de Google, tant que les outils en ligne de commande existent ils peuvent être utilisés. ;) La solution Android Studio c'est juste celle qui est la plus simple pour la plupart des gens.

    Would it be possible to increase the indentation of child events & groups? It would make the event hierarchy clearer.

    Please login to see this attachment.

    In the build 296 you can change the indentation in the skin properties (and it's a bit larger by default). Also there is a hatched line on the left for each indentation.

    Any update on the potential fix for the Application Timer bug? (The one where the Fusion EXE stops updating/triggering after running for 24 days straight). That fix is going to be needed sometime around Late-June/Early-July for my game's Servers.

    In theory this is fixed in the build 296 (in the Windows runtime).

    Fixed in build 296.

    That's awesome, thanks.

    There's also another thing with behaviors, but I don't know if it's a bug or just a Fusion 2.5 limitation: If you rename an object that other objects in different frames access through behaviors, the new name doesn’t get updated in those other objects.
    For example: ‘Player’ (Global object checked) is in Frame 1, and ‘Enemy’ is in Frame 2 and has a behavior event that accesses the ‘Player’. Now if I rename ‘Player’ to ‘Peter’, it's still ‘Player’ in the Enemy’s behavior, so the code breaks.
    The Include Frame option is great since you don’t have to copy paste all the objects into every frame - but with this bug you're not allowed to ever rename something.
    Is this fixable in Fusion 2.5?

    I think it was a bug, the name was not updated in behaviors in frames that don't contain any object with this name, it's now fixed in the build 296 (unless there are other cases I didn't see).

    It's not a quick change, I think, I'll take a look for the build 297.

    Wich version did you installed? There is multiple versions of Koala Feature Drop. It seems the latest version of Koala Feature Drop is 2024.1.2 Patch 1 from september 17, 2024. Can you confirm? Thank you.

    Also, does the version of Android Studio has any effect on the apps we build with Fusion? I'm still using Giraffe version and i was wondering if updating to Koala could help to solve some crashes and ANR ot if it has no effect.

    Yes this one from Sept 2024.

    No idea about any possible effect on crashes.

    Hey, it's great to see someone from Clickteam adress the issue.

    So, can we expect an up-to-date guide with links any time soon?

    Just please remember, we don't have your knowledge, so any shortcuts taken because "that's obvious" may be a roadblock for us :) - I'll happily be a proof-reader as a person who can't tell Gradle from grenade.

    Hey, sorry for the delay, I made some tests and here is something quite simple that works:

    1. Install "Android Studio Koala Feature Drop" from the Android Studio archive: Please login to see this link. (uninstall Android Studio first, if you've previously installed another version)

    2. When the startup screen of Android Studio opens, click the Customize line and then click All Settings.

    3. In the settings, select Languages & Frameworks / Android SDK and then check the "Android 14.0" line in the SDK Platforms tab (API 34), click OK to install it.

    4. Make sure you install the latest update patch of the build 295.10 of Fusion for Android from here: Please login to see this link. (choose the Standalone patch if you've got the standalone version of Fusion, or follow the Steam instructions if you've got the Steam version)

    5. Run Fusion, load your Android app and select 34 as build API in the Android tab in the app properties, and make sure the Minimum Android Version is set to 5.0 or greater. Also in your preferences, General tab, make sure you indicate the folders of the Android SDK (usually located in C:\Users\YourUserName\AppData\Local\Android\Sdk) and the JDK provided with Android Studio (C:\Program Files\Android\Android Studio\jbr).

    Note 1: if you get an error screen the first time you build your app, check if the error log ends with "BUILD SUCCESSFUL", if so then Fusion shouldn't have displayed it, this screen won't appear in the next builds (this may happens for example when Gradle has to download files).

    Note 2: if the install of Android Studio, Android SDK and/or Gradle is a mess and you want to reset everything, do this:
    - Uninstall Android Studio, and check if C:\Program Files\Android is deleted. If it's not deleted, reboot your machine and delete it.
    - Delete the folder C:\Users\YourUserName\AppData\Local\Android\Sdk
    - Delete the folder C:\Users\YourUserName\.gradle

    I don't get any ANR anymmore with this game, I suppose you fixed it and it was automatically updated on my phone? Out of curiosity, what did you do exactly to fix the problem?