If you can upload it somewhere and send me the link I'll take a look. I'll send you a PM.
Posts by Yves
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Ca ne dépend pas de nous mais de Google, tant que les outils en ligne de commande existent ils peuvent être utilisés.
La solution Android Studio c'est juste celle qui est la plus simple pour la plupart des gens.
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I think sometimes tickets get unassigned for some reason, or the assignee doesn't receive a notification, I don't remember, and are quickly lost in the list as we receive tons of tickets... I'll send you a PM to get any detail you can send me to find your serial.
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IIRC default skins (or skins you install) are in the install folder of Fusion that is read-only, so their changes they aren't saved.
You should save your skin with another name, when you save a skin it's saved in your AppData folder.
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Would it be possible to increase the indentation of child events & groups? It would make the event hierarchy clearer.
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In the build 296 you can change the indentation in the skin properties (and it's a bit larger by default). Also there is a hatched line on the left for each indentation.
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Any update on the potential fix for the Application Timer bug? (The one where the Fusion EXE stops updating/triggering after running for 24 days straight). That fix is going to be needed sometime around Late-June/Early-July for my game's Servers.
In theory this is fixed in the build 296 (in the Windows runtime).
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Bug: I don't believe this should be possible?
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You're right, it's fixed in the build 296.
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There are two issues regarding String objects on iOS.
- 1st Issue
On iOS, String objects trigger collision detection even when they are on different layers. The same issue existed on Android as well, but it was fixed in build r295.10.- 2nd Issue
When a String object is set to Vertical(Center), and the text spans multiple lines that exceed the object's vertical height, both Windows and Android display the overflowing text beyond the object's bounds.
This behavior has been very helpful in practice, as it allows a single, compact String object to accommodate a wide range of text lengths without needing to dynamically resize the object.
However, on iOS, any text that exceeds the object's height is clipped and not displayed.
While this might not be considered a bug, I believe this inconsistency across platforms is problematic from a design consistency perspective.
Since rebuilding everything to conform to iOS’s current behavior would be difficult, I would greatly appreciate it if iOS could adopt the same behavior and allow text to render beyond the object's height.Please login to see this link.
The URL is a link to a small sample file.
I would greatly appreciate it if these two points could be addressed.Please login to see this attachment.
Fixed in build 296.
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That's awesome, thanks.
There's also another thing with behaviors, but I don't know if it's a bug or just a Fusion 2.5 limitation: If you rename an object that other objects in different frames access through behaviors, the new name doesn’t get updated in those other objects.
For example: ‘Player’ (Global object checked) is in Frame 1, and ‘Enemy’ is in Frame 2 and has a behavior event that accesses the ‘Player’. Now if I rename ‘Player’ to ‘Peter’, it's still ‘Player’ in the Enemy’s behavior, so the code breaks.
The Include Frame option is great since you don’t have to copy paste all the objects into every frame - but with this bug you're not allowed to ever rename something.
Is this fixable in Fusion 2.5?I think it was a bug, the name was not updated in behaviors in frames that don't contain any object with this name, it's now fixed in the build 296 (unless there are other cases I didn't see).
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Hi Yves, hope you are doing well
I have recently started using behaviors more in my code and they are great for keeping my event sheet legible and reducing my cognitive load.
However, I find it frustrating they are hidden away in context menus and the properties toolbar.
Would it be possible to have them added to the workspace toolbar as children of objects this will help with workflow, management and visibility.
Please login to see this attachment.It's not a quick change, I think, I'll take a look for the build 297.
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Hi Yves
Just noticed that the Cursor Object (if you create your own cursor graphics) has no alpha channels. Is that something that would be possible to add?
It's fixed in the build 296.
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OK, PM sent.
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Thank you for the video, it's fixed in the next update.
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Could you post (or send me by PM) a MFA that crashes please? We'll take a look.
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Wich version did you installed? There is multiple versions of Koala Feature Drop. It seems the latest version of Koala Feature Drop is 2024.1.2 Patch 1 from september 17, 2024. Can you confirm? Thank you.
Also, does the version of Android Studio has any effect on the apps we build with Fusion? I'm still using Giraffe version and i was wondering if updating to Koala could help to solve some crashes and ANR ot if it has no effect.Yes this one from Sept 2024.
No idea about any possible effect on crashes.
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Hey, it's great to see someone from Clickteam adress the issue.
So, can we expect an up-to-date guide with links any time soon?
Just please remember, we don't have your knowledge, so any shortcuts taken because "that's obvious" may be a roadblock for us- I'll happily be a proof-reader as a person who can't tell Gradle from grenade.
Hey, sorry for the delay, I made some tests and here is something quite simple that works:
1. Install "Android Studio Koala Feature Drop" from the Android Studio archive: Please login to see this link. (uninstall Android Studio first, if you've previously installed another version)
2. When the startup screen of Android Studio opens, click the Customize line and then click All Settings.
3. In the settings, select Languages & Frameworks / Android SDK and then check the "Android 14.0" line in the SDK Platforms tab (API 34), click OK to install it.
4. Make sure you install the latest update patch of the build 295.10 of Fusion for Android from here: Please login to see this link. (choose the Standalone patch if you've got the standalone version of Fusion, or follow the Steam instructions if you've got the Steam version)
5. Run Fusion, load your Android app and select 34 as build API in the Android tab in the app properties, and make sure the Minimum Android Version is set to 5.0 or greater. Also in your preferences, General tab, make sure you indicate the folders of the Android SDK (usually located in C:\Users\YourUserName\AppData\Local\Android\Sdk) and the JDK provided with Android Studio (C:\Program Files\Android\Android Studio\jbr).Note 1: if you get an error screen the first time you build your app, check if the error log ends with "BUILD SUCCESSFUL", if so then Fusion shouldn't have displayed it, this screen won't appear in the next builds (this may happens for example when Gradle has to download files).
Note 2: if the install of Android Studio, Android SDK and/or Gradle is a mess and you want to reset everything, do this:
- Uninstall Android Studio, and check if C:\Program Files\Android is deleted. If it's not deleted, reboot your machine and delete it.
- Delete the folder C:\Users\YourUserName\AppData\Local\Android\Sdk
- Delete the folder C:\Users\YourUserName\.gradle -
Hi, just checking in — any updates on this issue?
Couldn't find how to fix it yet... I've noticed this doesn't happen if the Rope and Chain object has a simple Static movement instead of a Physics Static movement. Can you use this workaround in the meantime?
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Hey Yves , thanks for trying the game!
That issue is something I recently discovered. I had only tested on iOS devices (iPhones and iPads), where everything worked fine. But once I started testing on Android, I noticed the problem—especially on virtual devices in Android Studio.
My Android tablet (8GB RAM) runs the game smoothly, just like iOS, so my guess is that the issue is related to low memory (RAM). On the emulator, I was able to get rid of the warning by setting the RAM to at least 3GB. Because of this, I’ve excluded devices with less than 3GB RAM from the Google Play store listing.
I’m currently optimizing the animations—switching from large, frame-based animations to event-based ones and making sure textures follow the power-of-two rule. No special extensions used, just MT Random, Layer object, and AdMob.
Hopefully, once the optimizations are done, the issue will be resolved. But I guess that it may be tied to memory limitations.
I’m using the Steam version: androidinapp295update
I don't get any ANR anymmore with this game, I suppose you fixed it and it was automatically updated on my phone? Out of curiosity, what did you do exactly to fix the problem?