If m'y memory is good, fastloop must run in one screen refresh (if your app runs at 60i/s your fastloop have approximately 16 ms to run). If takes too long it will be killed. So trying to slow...
Okay I think I get it now, thank you marbenx for explaining this to me. Much appreciated.Lightning Today, 02:55 AM
Thanks so much for the help, and is there a way say, you could have the target being grappled, to released at a point during the throw animation? So for example, if you were picking an enemy up,...The_Owl Today, 12:15 AM