Thanks so much fredetmumu your really brilliant!!
I learn a lot better when I can see the code!
Thanks Again :)
No impact at all, even on mobile, did a test with thousands of layers VS single layers, spreading objects between those, no change in fps whatsoever.NaitorStudios Today, 12:38 AM
I have a WIP spritesheet shader that I'll publish on ClickStore once finished, problem is that you need to program your own animation system for it, but it's easy to select a specific sprite.NaitorStudios Today, 12:36 AM
We can't have shaders on other exporters at the moment cause Windows is the only platform that uses this renderer/shader programming language (Direct3D / HLSL)
Android uses OpenGL, iOS/MacOS uses...
it woks now
is it when you duplicate the code in a new frame? or if you delete all the same actifs, fusion delete code corresponding to this actiffredetmumu Yesterday, 09:04 PM
RESOLVED - It was old unused Chartboost scatter throughout my older apps.KevinSmith Yesterday, 09:03 PM
BUT NOT REALLY - I just tried to run an export of another app - this app has Connect, Leaderboard, and Achievements (the previous one for only had Connect). I am getting a different error now O.o
SOLVED. - After I reinstalled AndroidStudio I had to change minimum version to 5.0 (the warning box actually said so as suggestion but after a few hours I guess I stopped reading that box)KevinSmith Yesterday, 08:15 PM