Yes I managed to do it with for each! Thanks!
Outcast Today, 09:20 AMThanks Marv. So I changed all the open modal settings to open, then with a condition of a user click to close it. Works so much better :)
twister Today, 09:10 AMHey thank you for the heads up.
If that is the case, then it may not be of any benefit vs fastloops or just directly calling each group to be activated.
I really hope that CTF3 whenever we see...
Good day all.
I have a game that was coded for me (I am working on my code competence) and exported in HTML5 and after a perfect build I still have a base frame that appears after the preloader....
To write from batch to a file, use
echo Installed > output.txt
The > output means the standard output lines (as opposed to standard error, 2>) will go to the text file.
The dotnet list--runtimes...
The SDKs can be found here:
https://drive.google.com/drive/folders/1AWlffMVvnZHl6dfYEpF1RmfawcBIhjKZ?usp=sharing
yeah, sorry. I can't be of help here as I do use Xcode to change the icons.
SevenSails Yesterday, 10:56 PMThanks for trying to help out SevenSails.
As I'm not able to build the xcodeproj in Xcode, I won't be able to use that method.
It's strange, not only can't I see where the icon is coming from it...
I guess since 2.5 the length of loop name does not influence the performance anymore
StingRay Yesterday, 08:16 PMReplacing my draw code in Runtime with the example from the help file doesn't even seem to work (I moved the child window so it wouldn't cover anything up):
// Runtime
short WINAPI DLLExport...
This is something I have been wondering about while doing my new project. I have quite a lot of loops (mainly for each loops) and I wonder if anyone know how much performance loss there is in having...
Outcast Yesterday, 06:13 PM
Is there any way to do a zoom out feature?
I am currently making a game that would really like a zoom out feature, however I am very doubtful this is possible to do in a reliable intended way that is not to janky or messy? Is there actually a...
Outcast Today, 09:29 AM