i think you should choose an other method because i'm pratically sure that it is not possible, you can for exemple compare distance between you and the overlaped object and choose the nearest
fredetmumu Today, 09:40 AMNice that actually seems to work! :) It works much better now! If anyone know a way to detect by pixel overlap also please let me know!
Outcast Today, 09:14 AMHi this looks so amazing, where do i place the files inside the zip folder? Thanks :)
I found it, thank you again for an amazing free extension :)
will it support the new ads that they have. forgot the name of it
Perry Today, 01:03 AMRetrieve Fixed Value in the active object expressions
YesNoYes Today, 12:37 AMi don't know the englaish name but it seems like "fix value" (the last line when you choose the obect)
fredetmumu Yesterday, 08:25 PMif you delete line "choose one" fusion will choose the last object in collision then it will not swap between overlaped object
fredetmumu Yesterday, 08:23 PMIt's weird how Fusion has a failsafe for this, but Unity doesn't, I wonder what Fusion's doing that Unity won't?
elvisish Yesterday, 06:30 PMI know there is a method to get the unique number ID that every objects are assigned on creation, but I forgot how to do it, do anyone know?
Outcast Yesterday, 06:22 PMYes but what would be the best method to do this? I do have an unique ID in every object, but how to pick the one with the lowest ID for example? My thinking is a fastloop, but is there a better less...
Outcast Yesterday, 05:51 PM
Yeah. Fast loops always pause the Fusion event...
Yeah. Fast loops always pause the Fusion event loop to execute it's actions, before returning to the main Fusion loop exactly 1 action after the event that calls the fastloop.
YesNoYes Today, 12:02 PMLoop speed depends...