• Recent Forum Posts

    Phi

    Hey Fernando, Thanks for reply. I know it's...

    Hey Fernando,
    Thanks for reply. I know it's doable for the Fusion user by hand, I'm asking more about modifying the project file during the Fusion build process, to add the libraries so the user...

    Phi Today, 03:45 AM Go to last post
    Fernando

    How can I take a C++ (or Objective-C) static...

    How can I take a C++ (or Objective-C) static library, and add it to the Fusion's built XCode project?
    iOs runtime is an xcode project, therefore you can add any framework, libs code, or anything you...

    Fernando Today, 03:30 AM Go to last post
    Outcast

    Help with sorting object in front or behind objects

    I am building this on an example that I got help with movement from chrilley. I now need to implement some sort of sorting so that when the character moves in front of the "counter" he is moved in...

    Outcast Yesterday, 08:11 PM Go to last post
    chrilley

    I don't quite follow but there shouldn't be any...

    I don't quite follow but there shouldn't be any buggy behavior afaik. Sliding next to a wall pretty much just means that the player is being moved on only one axis while the other is getting...

    chrilley Yesterday, 05:34 PM Go to last post
    NaitorStudios

    Floating point bug?

    It seems like there's a math bug related to decimals...
    When you add .1 to a value 3 times, and then remove it 3 times, it will return 2.77556e-17 instead of 0 (the same happens on the inverse)
    If...

    NaitorStudios Yesterday, 04:18 PM Go to last post
    Outcast

    Thank you for explaining, makes more sense now!...

    Thank you for explaining, makes more sense now! :) However with the last thing with setting the x and y adjust back to 0 would that not cause bugs if indeed the character would slide forward and hit...

    Outcast Yesterday, 03:55 PM Go to last post
    fredetmumu

    direct show and avi

    hello
    is somebody know why directshow play my avi files with very "white" colors (avi play with the goods colors, but only accept PCM audio)
    thanks

    fredetmumu Yesterday, 03:30 PM Go to last post
    chrilley

    Sure! The fastloops run the amount of times...

    Sure!

    The fastloops run the amount of times equal to the pixels that you'd like to move. In this case it's 5 times and by putting abs() around it will ensure negative numbers like -5 turns into 5...

    chrilley Yesterday, 03:08 PM Go to last post
    vidarzack

    View Post

    Sur l'observateur d'événement Windows j'ai ceci pour info si ça peu aider:

    La création du contexte d’activation a échoué pour «*D:\PROGRAMMATION\Supervision\bin\Elixir 2B.exe*». Erreur dans le...

    vidarzack Yesterday, 02:59 PM Go to last post
    GlitchyDust

    Hoi It makes huge sence since the "Overlap"...

    Hoi

    It makes huge sence since the "Overlap" condition cannot scope.

    GlitchyDust Yesterday, 02:53 PM Go to last post
    Outcast

    Thank you this is just perfect! :) I am trying to...

    Thank you this is just perfect! :) I am trying to understand the logic though for my own understanding. Why do the loop need to run the same amount of times as the X and Y Adjust? Also with this...

    Outcast Yesterday, 01:58 PM Go to last post
    fredetmumu

    thank you!

    thank you!

    fredetmumu Yesterday, 01:46 PM Go to last post
  • chrilley

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