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  1. Clickteam Online Service Upgrades

    Important Downtime Announcement February 2021

    We have some exciting changes and server upgrades coming in the next months, which kick off with a brand new Clickteam Forum and Passport System!
    Please read this important announcement to minimise any disruption this process will cause whilst we carry out the work.

    The Community Forum and Clickteam Passport will be placed in read-only mode to allow us to perform the upgrade process.
    This is taking longer than originally anticipated, please bear with us whilst we complete the work.

    Please click here for more detailed information about how service will be affected.
  2. Update on Upgrade Work


    We had hoped to be using our new forum system by now, however work has been unavoidably delayed due to issues beyond our control.

    Our cloud services provider caused a significant delay of over a week, the consequences of which we are still resolving.

    Unfortunately this has led to a much longer and less smooth transition than we had planned for. Please accept our sincere apologies for this delay.

    We would also like to clarify (as some people had misread the various notices) that this process was always intended to take a little time and never just 2 days.
    We previously gave the 2 dates of February 3rd and 5th as when the forums would go into "No New User Registrations" and "Readonly" modes respectively.


    What happens now? Our existing forums have been reopened!

    We have re-enabled posting new threads and replying to threads so whilst we resolve the lingering issues with the new system, you can post to old/new threads here.
    These posts will not be lost when we make the final move to the new system.

    New user account registrations will remain disabled, as will most Passport functions (you may continue to download your existing registered products).

    Please click here for more detailed information about how service will be affected.
  • Recent Forum Posts

    Cobra

    Steam's feedback for controllers

    Just some feedback Steam gave me regarding how my game behaves with controllers. Won't prevent it from getting onto Steam, but as I can't do anything about this I thought I should share it incase the...

    Cobra Today, 01:44 AM Go to last post
    Cobra

    Yeah, really easy to miss. Would be nice if it...

    Yeah, really easy to miss. Would be nice if it was selected by default.

    Cobra Today, 01:38 AM Go to last post
    SHINBAXTER

    Yves ignored us all XDXDXD

    Yves ignored us all XDXDXD

    SHINBAXTER Today, 12:21 AM Go to last post
    piscesdreams

    Thank you! I know your position of needing an...

    Thank you! I know your position of needing an artist. I've learned some technical skills, but I still can't draw a decent stick figure. I've tried pixel art and it looks freaking awful -...

    piscesdreams Yesterday, 09:26 PM Go to last post
    Emerson3

    Danggggg piscesdreams! That's incredible!

    Danggggg piscesdreams! That's incredible!

    Emerson3 Yesterday, 08:14 PM Go to last post
    piscesdreams

    Thank you! Daz Studio comes bundled with the...

    Thank you! Daz Studio comes bundled with the NVIDIA Iray render engine, which I use for all the renders. I light and animate it all inside Daz Studio using the timeline and keyframes for tweening...

    piscesdreams Yesterday, 03:48 PM Go to last post
    ravilr

    I know about extensions, but I forgot :) Thanks...

    I know about extensions, but I forgot :) Thanks for the example. But it's still bad that 32 is the limit.

    ravilr Yesterday, 11:25 AM Go to last post
    chrilley

    Basically Fusion is built on-top of old software...

    Basically Fusion is built on-top of old software from the mid-90s where 32 movement directions was probably just fine and dandy.

    There are extensions that help you avoid having to do too much math...

    chrilley Yesterday, 10:35 AM Go to last post
    ravilr

    Why is there a maximum of 32 directions?

    Hi. After a long time of work, I have a question about the limitations of clicktimfusion.
    Why is there a maximum of 32 directions? Why not 64 180 360 ?
    If I want to launch an object at the 2 degree...

    ravilr Yesterday, 09:06 AM Go to last post
    airways

    I really like that style, reminds me of the first...

    I really like that style, reminds me of the first Valley Without Wind (https://store.steampowered.com/app/209330/A_Valley_Without_Wind/) which I loved. How did you do the renders? How did you do the...

    airways 1st March 2021, 11:59 PM Go to last post
    piscesdreams

    I'd be curious to know if you're testing AppPath$...

    I'd be curious to know if you're testing AppPath$ in a directory that may be protected, and what permissions your app has.

    Do you mean debug text to like an alterable/global string in the Fusion...

    piscesdreams 1st March 2021, 09:57 PM Go to last post
    fredetmumu

    hi, is a new version comming soon to solve the...

    hi, is a new version comming soon to solve the problem SAVE/LOAD please? because a must make an .exe without this beug for the march 10.

    fredetmumu 1st March 2021, 08:25 PM Go to last post
  • Kisguri

    Clickteam World Cup 2020 - Now available for free on "The Reactor" 

    by
    Kisguri
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    Published on 17th September 2020 04:47 PM

    Build your own Football/Soccer game with this new opensource example! Even comes with a player and team editor. Compatible with Firefly and Clickteam ...
    Read More Read More

    Simple Tactics and Isometric Engine - Now available on The Reactor 

    by
    Kisguri
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    Published on 26th February 2020 11:44 PM

    Free as part of the Reactor: https://www.patreon.com/posts/simple-tactics-34370317

    Today brings us a new example, one that I am personally excited about. I love tactics style games ...
    Read More Read More

    Latest Reactor Examples - Check it out! 

    by
    Kisguri
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    Published on 11th July 2019 06:59 PM
    Article Preview

    Clickteam's Patreon service "The Reactor" has been turning out great examples at a wonderful pace, check out some of the latest ones below!

    Get furious and drive fast with this latest Firefly and Fusion example! https://www.patreon.com/posts/fast-fusion-now-26765285 ...
    Read More Read More

    Haircut Simulator - Open source example on Clickstore 

    by
    Kisguri
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    Published on 25th February 2019 06:46 PM



    Part of The Reactor: https://www.patreon.com/Clickteam

    Build your own awesome haircut simulator using this #MadeWithFusion open source example. ...
    Read More Read More

    Zoomz - A extension free zooming solution from The Reactor 

    by
    Kisguri
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    Published on 8th February 2019 01:35 AM



    Ever want to scale, rotate, change perspective or zoom your 2d games assets? Then you need Zoomz!

    https://www.patreon.com/posts/zoomz-extension-24548948 ...
    Read More Read More

    Roving in the Dark - Hitting Steam August 3rd 

    by
    Kisguri
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    Published on 28th July 2018 05:46 PM

    We at Clickteam are super proud to help support Hayo van Reek with his first Steam release, "Roving in The Dark", We thought you might enjoy for #screenshotsaturday a look at the pre-release trailer! Hayo ...
    Read More Read More

    Cavin' Dave Free online game 

    by
    Kisguri
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    Published on 26th June 2018 09:39 PM
    Article Preview



    http://cavindave.clickteam.com/

    Time to go cave diving with Dave! Collect three hearts and make it to the exit to win the board, How many boards can you play? Don’t ...
    Read More Read More
    Page 1 of 11 1 2 3 ... Next LastLast
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