Possibly, but it would be far more advanced than just the basic movement, I could make a free simple version tho
NaitorStudios Today, 03:00 AMI agree that Pick Object with minimum/maximum expression value would be more useful and intuitive if it selected all eligible objects. I can imagine many situations where I'd want to select all...
Volnaiskra Today, 02:59 AMIt's not common that I post on the forum anymore, but I just really want to get this working. I tried checking my firewall, changing Wi-Fi settings, etc.
Wanted to test this game on my phone to see...
Oh, well, that's a pain to make, specially the collision.
But I was considering making something like this for Clickstore...
Hi folks. I'm really thinking about making a platformer game viewed from top-down perspective, much like RPGs, where player can jump and move on the slopes and fall down. I only found the old post...
ARS Yesterday, 08:47 PMWell, I guess it would be "Pick Objects with minimum/maximum value" or "Pick All Objects with minimum/maximum value" if it was for multiple objects, just like you can see on New Objects conditions....
NaitorStudios Yesterday, 06:07 PMI'm aware of why the second method in my example file works. Just wasn't sure if Pick Object with minimum/maximum value was intended to function the way that it currently does. As it stands I find...
bybyblue Yesterday, 04:41 PM@bybyblue pretty sure it's not intended to be used like that...
Reason being that when you pick the object with the minimum value, it will pick a single object, if there's more than one with the...
Thank you for the examples. After trying them both, I have to say they both are great. The Micro car game is cool, however the way you go about adding check points is a bit backwards. Plus, if you...
VBEinc Yesterday, 03:04 PMSo after trying the provided example from above. I am noticing a few issues with the control. Plus, when objects run into each other they end up eventually just being on top of one another when they...
VBEinc Yesterday, 02:55 PM
Try using two movements, platform movement object...
Try using two movements, platform movement object and 8 Direction. Use a flag to toggle which movement is active when your player detector is over or not over the area that the platforms are. You can...
c4t Today, 03:03 AM