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  1. Check out the new @mentions and Tagging Feature!
    We're testing a feature out on the forums, user @mentions (Twitter style). You can also tag users on a post/thread at the top of each page.
    Please have a play and PM Simon or post here if you experience any issues.
  • Recent Forum Posts

    Lightning

    Thank you Phi, very useful info and clearly...

    Thank you Phi, very useful info and clearly explained. I have definitely learned something new today. Thanks once again! :)

    Lightning Today, 05:09 AM Go to last post
    aenever

    Bubble Bobble: Bubble Air Flow

    I've done some basics, yet I can't figure out how to get the bubbles moving more realistically. The original game used (hidden) air flow direction detectors. If any one wants to mess around with what...

    aenever Today, 04:03 AM Go to last post
    Phi

    It's Str$(number), not String$(number)....

    It's Str$(number), not String$(number).
    String$() reads the displayed alterable string from a String Object.
    You can nest expressions, but for something like String$("String Object Name"), there's...

    Phi Today, 03:49 AM Go to last post
    Lightning

    Okay I think I get it now, thank you marbenx for...

    Okay I think I get it now, thank you marbenx for explaining this to me. Much appreciated.

    Lightning Today, 02:55 AM Go to last post
    marbenx

    String$() is for converting a number into a...

    String$() is for converting a number into a string - if something is already a string, then String$() won't work on it

    String$(5) will give you the string "5", but String$("hello") will give you...

    marbenx Today, 02:40 AM Go to last post
    Lightning

    Just quick question about the strings.

    So, I have for example String$("String") Is it possible to do something like placing another string inside the brackets?

    It could theoretically look something like String$( String$( "String" ))
    ...

    Lightning Today, 02:04 AM Go to last post
    The_Owl

    Thanks so much for the help, and is there a way...

    Thanks so much for the help, and is there a way say, you could have the target being grappled, to released at a point during the throw animation? So for example, if you were picking an enemy up,...

    The_Owl Today, 12:15 AM Go to last post
    fredetmumu

    heri is an example with qualifier, you can add...

    heri is an example with qualifier, you can add all enemies29909

    fredetmumu Yesterday, 08:33 PM Go to last post
    fredetmumu

    the raiso of the asset "coup en cours" if =1 then...

    the raiso of the asset "coup en cours" if =1 then it is attack 1 on ennemi 1
    if it is 2, it is attack 2 on ennemi 1
    3 is attack 3 on ennemi 1
    ...
    11 is attack 1 on ennemi 2
    12 is attack 2 on...

    fredetmumu Yesterday, 08:07 PM Go to last post
    nivram

    The sub-ap window is part of the windows system,...

    The sub-ap window is part of the windows system, so it's on top all the time.

    Marv

    nivram Yesterday, 07:54 PM Go to last post
    The_Owl

    Hi Fredet, I had thought of that method, but that...

    Hi Fredet, I had thought of that method, but that would need me to create a separate animation for everything grapple on every enemy in the game? I want to try and find a method where a throw...

    The_Owl Yesterday, 04:07 PM Go to last post
    RobbyRotten

    aenever you are beyond awesome, thank you!!!

    aenever you are beyond awesome, thank you!!!

    RobbyRotten Yesterday, 07:48 AM Go to last post
  • Danny

    90% OFF All Fusion 2.5 Courses - Time Limited 

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    Danny
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    Published on 23rd December 2020 10:56 AM
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    https://oneclick.training


    Learn Clickteam Fusion 2.5 with one of our online courses, now with 90% OFF until next week!

    You can pick up a course for literally $10 and get lifetime access!
    Each
    ...
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    Learn at Home - OneClick Training 

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    Danny
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    Published on 21st March 2020 02:11 PM
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    During these times of uncertainty, we have decided to slash ALL of our prices of our online, home learning courses available at OneClick Training.

    Click here to View Courses - Use Code: TEACHME ...
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    Game Launcher Creator V2 is here! 

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    Danny
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    Published on 10th October 2019 11:42 AM
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    Official Website

    Game Launcher Creator V2 arrives and is better than ever before! This revolutionary desktop software allows you to design and develop your own custom game ...
    Read More Read More

    Match-X Engine - Video Timelapse 

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    Danny
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    Published on 10th July 2019 05:53 PM
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    Match-X Engine developed with Fusion 2.5 - No AGBO, arrays nor lists. A self-aware and self-running engine. Core framework developed, ready for additional features, polish and modding.



    Here is a video timelapse of me developing a Match-X engine in Clickteam Fusion 2.5. The challenge was to ...
    Read More Read More
    by
    Danny
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    Published on 13th June 2019 04:02 PM
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    Pro Member Assets Downloads + 50% Academy Discount! [Join Now]

    We're celebrating (yet again) at the ClickFusion Academy and today we come bearing gifts! It's a huge, huge
    ...
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    Ball Bounce Arcade - Clickteam Fusion 2.5 Course 

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    Danny
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    Published on 8th March 2019 03:01 PM
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    Click here to view Course Page

    Learn how to design and develop your own Arcade game with this Clickteam Fusion 2.5 course online.

    This course (taught by Danny James ...
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    Design and Develop a Quiz Engine in Clickteam Fusion 2.5 (Online Course) 

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    Danny
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    Published on 24th March 2018 01:41 PM
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    With Easter approaching, there's no better time to learn how to design and develop your very own fully-fledged, linear, one-frame based Quiz engine that is completely cross-platform for PC, Flash, Android, iOS, HTML5, Mac and Xbox One.



    Lifetime Access to this online video course, complete ...
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