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  • Recent Forum Posts

    daryuss

    NatiorStudios: Thank you for the link

    NatiorStudios: Thank you for the link <3

    For those who have time to check: the jump key is key 2 (joy) or (ctrl keyb). The shot is key 1 (joy) or shift (keyb), pressed repeatedly happens that the...

    daryuss Today, 05:18 PM Go to last post
    NaitorStudios

    I understand that you were trying to figure out...

    I understand that you were trying to figure out how to do it, but adding speed to make it move with a moving platform is not the way to go.
    Check this video:...

    NaitorStudios Today, 05:06 PM Go to last post
    fredetmumu

    here it is31399

    here it is31399

    fredetmumu Today, 04:52 PM Go to last post
    daryuss

    Small problem with the platform object.

    Hi everyone.
    These days I have created an example for the making of platform shooter games that someone might like (who remembers Wonder Boy III Sega will get a clear idea :)). I was able to get 90%...

    daryuss Today, 04:43 PM Go to last post
    Outcast

    It is for my game Plantera 2: Golden Acorn. You...

    It is for my game Plantera 2: Golden Acorn. You get gold when not playing but I had to cap it to 99 mil in the first game. It would be nice to go higher in the second. I took a quick look at the...

    Outcast Today, 02:20 PM Go to last post
    tobydavis

    Also Outcast, what do you need numbers higher...

    Also Outcast, what do you need numbers higher than 999,999,999 for? I'm just curious since I've never run into a need for numbers larger than that yet.

    tobydavis Today, 01:11 PM Go to last post
    tobydavis

    It's available on Darkwire and Clickteam's own...

    It's available on Darkwire and Clickteam's own Download Center as well, with both linking to a download of Bonus Pack #1 for MMF2. When installing the pack all you have to do is change the...

    tobydavis Today, 01:09 PM Go to last post
    The_Owl

    Sorry Fredet I don't really understand, can you...

    Sorry Fredet I don't really understand, can you show me an example?

    The_Owl Yesterday, 11:09 PM Go to last post
    Pixelthief

    There's no multi-threading in subapps in MMF2....

    There's no multi-threading in subapps in MMF2. One full frame of each subapp is executed per loop of the parent application, and paused when its paused. As to why a random seed would differ, it could...

    Pixelthief Yesterday, 10:57 PM Go to last post
    pawelgoralskiuch

    My games made on Clickteam Fusion.

    Hello, I would like to invite everyone to my website where there are games created in Clickteam Fusion ;D

    https://pggierki.wordpress.com/

    pawelgoralskiuch Yesterday, 08:28 PM Go to last post
    Fuzzbearplush

    ^ The main frame also sends over certain global...

    ^ The main frame also sends over certain global values from these sub-apps between them

    Fuzzbearplush Yesterday, 08:20 PM Go to last post
    Fuzzbearplush

    Are Sub-Apps within apps multi-threaded?

    I've got a two player game which is basically an app with 2 sub-apps containing a different frame. I've noticed that if I use a set random generator seed and give no user input the randomized actions...

    Fuzzbearplush Yesterday, 08:15 PM Go to last post
  • Tisnart

    Upcoming Game Flop 

    by
    Tisnart
    • View Profile
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    Published on 10th October 2013 04:06 PM
    Article Preview

    A game I have been working on for a little while now (on and off) that I have on hold but plan on finishing soon.
    ...
    Read More Read More
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