Just some feedback Steam gave me regarding how my game behaves with controllers. Won't prevent it from getting onto Steam, but as I can't do anything about this I thought I should share it incase the...
Cobra Today, 01:44 AMYeah, really easy to miss. Would be nice if it was selected by default.
Cobra Today, 01:38 AMThank you! I know your position of needing an artist. I've learned some technical skills, but I still can't draw a decent stick figure. I've tried pixel art and it looks freaking awful -...
piscesdreams Yesterday, 09:26 PMDanggggg piscesdreams! That's incredible!
Emerson3 Yesterday, 08:14 PMThank you! Daz Studio comes bundled with the NVIDIA Iray render engine, which I use for all the renders. I light and animate it all inside Daz Studio using the timeline and keyframes for tweening...
piscesdreams Yesterday, 03:48 PMI know about extensions, but I forgot :) Thanks for the example. But it's still bad that 32 is the limit.
ravilr Yesterday, 11:25 AMBasically Fusion is built on-top of old software from the mid-90s where 32 movement directions was probably just fine and dandy.
There are extensions that help you avoid having to do too much math...
Hi. After a long time of work, I have a question about the limitations of clicktimfusion.
Why is there a maximum of 32 directions? Why not 64 180 360 ?
If I want to launch an object at the 2 degree...
I really like that style, reminds me of the first Valley Without Wind (https://store.steampowered.com/app/209330/A_Valley_Without_Wind/) which I loved. How did you do the renders? How did you do the...
airways 1st March 2021, 11:59 PMI'd be curious to know if you're testing AppPath$ in a directory that may be protected, and what permissions your app has.
Do you mean debug text to like an alterable/global string in the Fusion...
Not sure if it's by intention or not but the...
Not sure if it's by intention or not but the Library window doesn't sort objects by name. They seem to be sorted by their creation time instead. For organizing and consistency's sake it'd be helpful...
chrilley Today, 09:38 AM