# Why is there a maximum of 32 directions?

• 2nd March 2021, 08:06 AM
ravilr
Why is there a maximum of 32 directions?
Hi. After a long time of work, I have a question about the limitations of clicktimfusion.
Why is there a maximum of 32 directions? Why not 64 180 360 ?
If I want to launch an object at the 2 degree angle, I have to write formulas, which is not suitable for visual programming without knowledge of the code. :(

I know that you can use the physics engine, but for such purposes it is superfluous.
• 2nd March 2021, 09:35 AM
chrilley
Basically Fusion is built on-top of old software from the mid-90s where 32 movement directions was probably just fine and dandy.

There are extensions that help you avoid having to do too much math like Advanced Direction object. Clickteam also provides a set of more advanced movements that you can try. I made a quick example on their Vector Movement. You just tell it the angle and speed and you're good to go.
• 2nd March 2021, 10:25 AM
ravilr
I know about extensions, but I forgot :) Thanks for the example. But it's still bad that 32 is the limit.
• 3rd March 2021, 02:08 PM
NaitorStudios
Programming a custom 360 movement without extensions is pretty easy.
But if you mean animation directions, then the only way would be creating an entire custom animation system in Fusion, or creating an extension with a custom animation system in C++ with the SDK :)
• 5th March 2021, 03:31 PM
ravilr
Sure, Animation also needs more directions :)
• 14th March 2021, 07:41 PM
janpier
hi @ravilr, I tried your example, but by setting the speed of the object to 100 the created object will move towards the northeast (setting the angle in different ways, example random angle 60,120), this does not happen at speed 1000, I think it is related to gravity , but I don't understand why it goes in one direction rather than another