Setting Physics collision manually
When using physics movement, Fusion automatically sets Physics collision points for the objects but the problem it's not always accurate as documented:
And even if it was accurate sometimes I want these points to be somewhere else
So it would be really nice if we have a way to set these manually, via an action that opens the expression editor to set the position for point 1 then point 2 then point 3...etc, or even via the properties of the physical movement
I really hope this would be added in a future update for the engine
Also it would be useful to be able to set physics Collision shapes on runtime, or even just have "shape of the last image" Physics Collision shape
Black border on rotated & scaled object when Direct3D 11 mode is active
I got anoying black border on rotated & scaled object when Direct3D 11 mode is active.
I can't say if this bug exist since an update or since release of direct3D 11.
Its happens more frequently on huge frame when you're using large active object.
I won't find any workarround to get rid of this bug except don't use Direct3D 11 mode... but the performance benefit are too important to avoid it.
The bug also have chance to disapear when I restart my frame with F2.
Bulk variable renaming, real global objects and global frame layers
Fusion need a way to bulk rename variable between object.
It's could be really usefull to have a way to copy paste all variables name from an object to another or to quickly replace some objects variables names for all objects that have a specific qualifier.
Curently, you have to select all the object manualy before naming your variables. Too bad for you if you forget one, you will need to manualy name all the variable on it two in the future... or to live with unamed alterable values. And it's the same story if you want to add of change some variables of the objects in the future.
Just add a way to copy past quickly all named variable names should be awesome and help to work bether with qualifiers.
I know that you should add a stage that you should use for globals events qualifiers name (if you put only one object of each qualifier on it.) but it's will not work on all objects and only for qualifiers in globals events. So this is not an awesome solution.
You should also add a way to make global objects more global (without need to copy paste them in each frames).
A global frame layers system that could be used in somes stages could be interesting too, currently you will need to copy paste UI layers for all the games frames. It bring some complications if you have to make minors changes for UI. Global events help a lot, but it's not all.
Thank you !