i also think it would be nice if you could choose to keep the hotspots & action points where it currently is when importing new image/animations, as sometimes you have to tediously type them all in again X)
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i also think it would be nice if you could choose to keep the hotspots & action points where it currently is when importing new image/animations, as sometimes you have to tediously type them all in again X)
This seems like a good idea to me. For me, it's exactly this situation (having to redo hotspots when updating an existing image) that is the biggest problem. Being able to specify any hotspot at all upon import would be nice, but it's a similar effort to specify it after import. But having to repeatedly type in the hotspot for an image that you frequently update is the real annoyance, and a "keep original hotspots" checkbox would solve that.
You guys should use box-mode when importing graphics - it's just better.
"This option is very powerful: it allows you to capture several images contained in boxes in a single image file. In order for this option to work, you must respect some rules when saving the image file. First, every graphic you want to import must be surrounded by a rectangle of a color different from the background color of the image. The same color must be used to define all the rectangles surrounding the graphics contained in the image. Secondly (optional), you can define the hot-spot and action points of each image with a pixel of a different color in the horizontal and vertical lines of the rectangles. To define the hot-spot, indicate its position by a pixel of a different color in the top line (X coordinate) and left line (Y coordinate). To define the action point, put a different pixel in the bottom line (X coordinate) and right line (Y coordinate)."
That's probably good advice for a lot of people, but it's not relevant to all workflows. I've got some good streamlined workflows set up to quickly get my graphics from Photoshop/ToonBoom to Fusion. If I had to consolidate everything into spritesheets and add special rectangles to everything, I would spend more time than I'd save. I can see how spritesheets would be very helpful to some workflows. I imagine they'd be particularly good for pixelart workflows where you work in raster from start to finish and manually draw each frame individually - especially if your source program is designed to export to spritesheets. But I can't see it being of much use to me.
Besides, something like spritesheets/box-mode is probably best suited to well-established assets that you plan out in advance because you know you're going to be modifying them heavily. But there are many times when you're working more on the fly (eg. testing out a quick idea) or just attaching a quick graphic to something (eg. an icon graphic for a collision detector or altVal storage object). In these cases, you may still need to reimport the graphics occasionally, but probably not to the extent that it's worth setting up a separate spritesheet for them.
Is there any chance of getting the custom icons for counters/strings (the icons you can set yourself in the properties panel) be persistent? Currently, they revert to their default icon whenever you make certain changes to the object (eg. editing the graphics, scaling it in the frame editor).
On a related note, could their custom icon be used in the frame editor? Currently, strings that have "visible on start" turned off all look like identical in the Frame Editor, which obviously makes it harder to work with them, since you keep having to step and check each tooltip to tell them apart:
https://bit.ly/33sI6kd
Perhaps there could be a "generate automatic icons" checkbox (enabled by default). When enabled, a string/counter would behave exactly as it does now. When disabled, it would use only the icon from the properties panel, and would use it everywhere (event editors, frame editor).
Some people have been getting an glitch where Fusion stops loading most of extensions, even built-in ones, no idea what triggers it, but it seems to corrupt files that Steam isn't able to restore.
So it's necessary to uninstall and manually install all extensions back...
Unfortunately it happened to me yesterday, and I have a massively amount of extensions, so this is really frustrating...