But Active Picture load image (png) frame from binary data.
Printable View
@pradeep If you say so... Then it's most likely that Load animation frame in runtimes other than Windows.
Have you ever tried to load an actual file? Non binary data
But DataStorageDirectory$("Android") has nothing to do with it, it's actually a folder all Android apps have where it can store actual files, for example, INI object saves it to there.
Binary Data can't be modified, so if INI can read and write to this, it's clear that it isn't Binary Data.
Hey, I find it very useful if there was an action that can view / hide collision shapes of physical objects on runtime, even better rendering collisions masks for the whole physical map
Something like this:
Attachment 30803
It can be useful when debugging and getting an overview of how shapes are actually looking like in the physical map
UI Tweak Request
Going to a bookmark in the Event List Editor puts the top of the bookmarked event near the centre of the screen, which obscures actions in large events (left pic). It would be good if it could try and fit the event on-screen (right pic), or at least place the event nearer the top.
https://bit.ly/3CNKrC3
I find this link useful to use as a guide when creating the shapes. Keeps a picture in my head of how box 2d works out the collisions. I realize this in not showing it at runtime but still useful. http://library.clickteam.com/manuals/movements/physical-movements/shapes-and-collisions/
I think it would be helpful if clickteam would kindly share the algorithm for how fusion sets the points for collision shapes
Any chance we could get the Box2D world overlay? To see what the objects are actually reacting to? I had a bug I had been hunting for weeks and apparently it was reacting to an invisible object on another layer. These types of things would be easier to find if we could actually the see collision mask.
Yeah I agree with this too
Also relaying on an automatic algorithm for the placement of polygon points is not ideal, it's very imprecise...
It would be nice to be able to set the points manually, via properties or even on runtime (like how the old Box2D object did)
Or even if we were able to return the 8 points you could simply draw the polygon with surface object
Talking about Physics Collision Shapes, I've made a small mfa that can scan the collision shape out of a physics object.
It's really slow since it can only work with collide and relies on high framerate, but it might help understanding it and debugging some of the weirdness out.
Some shapes can be quite odd, but I guess there's not much they could do, it can only have 8 points, and shapes are offset by the hotspot, hence why you have to use that C button on sprite editor to center it properly for Physics objects.
https://i.imgur.com/bqOHeCT.gif