I can't build any APK file since i've updated to b293.10! Everything was working fine with version 293.6.
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I can't build any APK file since i've updated to b293.10! Everything was working fine with version 293.6.
Seems to comes from GPG Objects. Even if i update to last version like 10 times, the issue remains. If i delete the extensions, i can build.
The version i installed is GPGObjects_V200e_AndroidX_20210709. (Seems to be the latest available in my downloads from the clickstore)
Ok, so i'm just missing update 200f that isn't available in my downloads, even if i got the mail, all i can download is the version 200e and that's why it doesn't work. Now, i need to wait for someone to fix my downloads page/account.
for Android IAP object:
Selecting the action "Acknowledge a SKU" shows the expression window requesting which "SKU string to consume". I think it might be just a typo while the functionality might be ok (did not try yet). Just thought to let you know since it got me confused XD
1:
Attachment 30884
2:
Attachment 30885
Thanks for the info, I will check ASAP.
The event explorer is great! this is a suggestion I made some time ago and I guess I'm not the only one since Clickteam realized it.
ANOTHER SUGGESTION: would it be possible to add the possibility of classifying either in order in the program, as is the case, or in alphabetical order (like right click, and an addition in the list "floating", "anchoring" + "ALPHABETICAL ORDER")
Thank you!
Having those features on the Create icon to select objects in a line or by alt values/strings is cool, but since we can't affect a type of object without putting then in a qualifier isn't possible it loses a bit of its purpose, so I have one suggestion:
Since qualifiers can have types (group.active, group.string, etc) perhaps we could have some neutral groups that appear for each kind of object (whenever there's more than one, it could be named general.active for example), so these general groups would work as a qualifier that all objects types would have by default, meaning we could use the Create conditions to select any object and then do some actions to it without adding it all to qualifiers.
These groups could be hidden by default, like when you click those buttons on event editor to hide certain objects, so it would have toggle to hide/see general object groups.
I didn't want to start a new forum post about this, but I can't seem to find any download links anywhere. I use Crossover on my Mac, but for whatever reason Crossover decided to stop working and I had to reinstall it, meaning I have to reinstall Fusion and my other apps again.
I'm on my Order History in the Clickteam Shop. I'm trying to re-download Fusion 2.5 Developer, and the DLC, but both are saying "This Product has been Deleted" whenever I try the download links. Is there an alternate download link anywhere? I can supply my registration codes for both products if needed.
Also, the site says "To contact us, please use our new support system at https://support.clickteam.com as we will not receive messages sent here. Thanks, Clickteam." But, that support site appears to be down.
Thanks for the help!
You should be able to find download links in the product owners lounge threads https://community.clickteam.com/forums/364-Product-Owner-s-Lounge
Product owners threads has all the versions including release the latest betas
Also can download from clickteam passport but that one does not normally list the beta versions
The full installer is available in the community passport (link in the top bar of the forum, https://community.clickteam.com/passport).
PS: re-install the latest update patch after reinstalling exporters so that everything is updated.
hello
it should be cool if we can change color of global values and alterables values for actives , for exemple when we click on the title "global value" a panel of colors apprears and we can choose a color, then in the scene editor, all global value will be in this color, same thing for the alterables values...
bonjour
Il y a un truc bizarre avec les parentheses comme vous pouvez le voir avec ce screenshot, les parenthese ne sont pas placées aux meme endroits dans la boite d'edition de la formules et dans la ligne qui s'affiche dans le programme, dans le probramme il y a des parentheses fermées en trop
Attachment 30928
Mobile Particle System Bug (BugBox isn't working)
I tried to report that bug for weeks now but the BugBox isn't working. I think it's a huge bug.
When I export to .aab and play the game on any phone, all the particles change their direction to right.
However, particles behave like they should've when I play the game in Clickteam Fusion.
I'm using Clickteam Fusion 2.5 Developer R293.10 and the Physics Engine Particle system.
It would be good to have within a few days :)
Bug tracker is still dead, I supose this thread is still the good place to ask something ?
I tried to use the "Physics - Rope and Chain" object and I noticed that the object have a great potential but it definitively need more runtime action to become more usefull. Without theses, the object is limited for very specifics uses (like platformer game with harcoded level made in frame editor)
To realy improve it, we need to get ability to attach and detach at list the first segment and the last segment of the rope.
For start, current behavior is to be alway be attach to the coordinate of the object (if you change it, it will move but physic will not consider the deplacement.
For end, you can decide in config panel of the object if it's attach to another point in a specific angle but you will never get possibility to change this in runtime except by cutting the rope, but you will never can attach it after this.
Actions suggestions :
- Attach rope segment to a coordinate
- Attach rope segment
- Detach spectific rope segment
- Attach rope start to a coordinate
- Attach rope start
- Detach rope start
- Attach rope end to a coordinate
- Attach rope end
- Detach rope end
- Set number of elements
it could also be nice to add an option that allow rope to use anti-alias resampling on segments images angle change currently, it's the fast ressampling.
I really need this and there are no other decent options or extensions in clickteam fusion that could help me to make nice wire animations. So I really hope that what I ask could be possible in the future.
So, let me know if you will consider improve ropes and chain runtime actions.
Thank you a lot,
Also on the topic of physics is there a reason the physics engine object can not create joints between two qualifiers
It can create a joint between a qualifier and active but not qualifier to qualifier
Also on the topic of physics is there a reason the physics engine object can not create joints between two qualifiers
It can create a joint between a qualifier and active but not qualifier to qualifier
Good morning everyone, I am having problems with saving files as a txt, my application is with the following settings:
Build API:32 or 31
Minimum Android version: 5.0
Target android: 12.0
Could you post this in the Android sub-forum please? Also explain what you do and attach a MFA example. Thanks.
Encounter this bug with Mouse control Movement type.
I have two Movements
Movement #0 is Static
Movement #1 is Mouse Controlled
Even when Movement #0 is active, it gets overrided by the mouse control.
Even when the object is deleted it saves the mouse control movement, hides the mouse and locks me inside the exe.
example MFA
As we all know that when creating objects, scope will be updated for users to initialize it.
But if we create several instances of one object in one event, the scope is only updated once the first time.
https://cdn.discordapp.com/attachmen...20/unknown.png
https://cdn.discordapp.com/attachmen...78/unknown.png
Never noticed this before cause I usually use fastloops to create objects, don't know if it's by design or just an issue.
Separate create events is a temporary solution.
https://cdn.discordapp.com/attachmen...24/unknown.png
https://cdn.discordapp.com/attachmen...84/unknown.png
Will the Active Direct Show Object support Alpha channels soon?
I noticed playing webm/mov files with alpha shows up black. if this ever gets added it will definitely help..
this is with Media Foundation with DirectX 11 btw.
@Yves
Is any news for the MP4 video play object for all platforms? I'm waiting for it for 3 years. You can put it in clickstore as high pay too.
That's not what's happening there, it did scopped the created instances, in fact, it scoped BOTH instances.
On each created object, it adds to the scope list, it doesn't override it, meaning that what you're seeing is the fixed value of the first scoped instance.
To see both, you would need to run a For Each loop or reset scope somehow, for example using that trick of running a fast loop in between the actions.
Here's the two ways:
https://i.imgur.com/K7mhbSB.png
https://i.imgur.com/D9YkmaB.png
Neither of these approaches will list the existing objects, only the ones that just been created will be listed.
I see...
So, I misunderstood this mechanism for a long time. Create will not erase or force scope, it just add new created object to selected list.
If no object is selected, actions will affect all of them, but this does not mean they are all in the selected list.
https://cdn.discordapp.com/attachmen...10/unknown.png
https://cdn.discordapp.com/attachmen...74/unknown.png
Hello,
I have feedback if we could have frame sorting into some sub-categories / trees. Now we have single list of all frames and if I'd have more of them it can be confusing. Could we have an ability to sort frames into folders ?? UI change on this, it'd be nice.
Thanks for reply. I think F3 will have it, but now as we all know F3 is years away. So this would help.
Another stable release! Thank you. I use your software since 1999. Today, I use fusion 2.5+ dev for games in ios and android and I won't replace it due to the support you have and the low price of the product. Keep up the good work :)
As I already say some time ago, Fusion need better way to handle globals things, general components or frame template.
Currently when I want to change the core of my game, I need to copy paste new objects between each frame (except for menu frame). Global checkbox (for objects that have it) allow me to survive.
I've to be very meticulous to never forget to copy a new object everywhere. I create theses object programaticaly but it's still required to be put in each frames. Maybe an option allow an object to be created in each frame of the app.
I don't know exactly what you could do nor the difficulties involved to improve this aspect.
I think there are a lot of possibilities to improve this aspect, but I don't know how all theses options are hard or not to implement.
I also don't know how many people will enjoy this kind of features. I don't know how others peoples work on theirs projects.
Ca serait tres intéressant d'avoir une interface style Visual studio et de pouvoir manœuvrer entre les fenêtres ouvertes mais... je pense qu'il faudra attendre la version 3 ...
I've been thinking a bit for some time, I don't see any easy solution in 2.5, except for a "Copy to other frames" command where you would select frames in a list as I mentioned before. I think real frame templates or frame hierarchy as in F3 are a bit too complicated for the current version. But I'm still looking for solutions (and please share any idea you may have, this could help).
I don't know how the structure of 2.5 works, so this suggestion may be completely unfeasible but I'm just going to throw it out there. Would it be possible to create a Global Frame Editor, similar to the Global Event Editor, except its sole purpose is that any objects in the Global Frame Editor are automatically injected into every frame available from the Storyboard Editor?