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Thread: Looking for AI movement while idling

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Looking for AI movement while idling

    Hey everybody,

    A friend and I have taken it upon ourselves to create the best game ever made! Okay, not quite, but we are trying to create something playable that will hopefully be fun. Issue is, we're both very new to this, so we have no idea what we're doing. We've done the tutorials, I've looked around on YouTube and Google, and I'm just absolutely stuck.

    How on earth do I make the enemies move around in their immediate area? I "simply" want them to move around, left to right, perhaps even jump onto nearby elevated platforms, until such time as they discover the player and attack.

    Is there a solid, safe way to do this? Extention or otherwise? And if there's a tutorial you can guide me to it'll score you extra greatness points.

    Fingers crossed,

    Dako

  2. #2
    Clicker Install Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    I think you could use the PMO and some alt values to do this.
    Start of Frame
    ->Set object to Enemy
    Every 3 seconds
    ->Set alt val A to Random(3)
    Alt val A =1
    -> Do nothing
    Alt val A =2
    -> Go left
    Alt val A =3
    -> Go right
    You can use detectors to detect a platform and make it jumps.
    Hope this helps!

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