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Thread: Phsyics Bouncing Ball is giving different results.

  1. #1
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
    Emerson3's Avatar
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    Question Phsyics Bouncing Ball is giving different results.

    Hey CLickteam,

    I'm using the Physics object for a shuffleboard type game I'm working on. I have two active puck objects that are set to Physics bouncing ball. I'm finding that sometimes the puck hit results are not always the same. Is there a randomness built into the bouncing ball? For example, let's say there's a puck on a scoring square that I want to hit with another puck to clear the square. Well if I shoot puck1 and it hits puck2 at the bottom, normally puck2 would bounce upwards. Now this does happen, but sometimes it bounces forward, even if I hit it in the same spot with the exact same speed. I've tested many times and I'm not getting the exact same results that I need. This is crucial to my game since it's going to be multiplayer. Is there a workaround? Should I use regular bouncing ball and not physics? Thanks to any who can help!

  2. #2
    Clicker Fusion 2.5Fusion 2.5 Mac
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    zip2kx's Avatar
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    If you click on the object and go into the movement tab, scroll down and you will see the randomizer field.

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    What!!! I must have missed that field! Lol. Is that field on the Physics Bouncing Ball or just the regular Bouncing Ball movement? I'm at work now, don't have Fusion with me.

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