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Thread: Custom Movements and Animations

  1. #1
    Clicker Fusion 2.5

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    Custom Movements and Animations

    Hello!

    I am working on a custom platform engine. I've looked into examples on how to do this and taken pieces from several examples and tweaked them to what I needed. The basics are sensors around the rectangle "player" to detect wall and floor collisions. I'll be compiling an example file to attach later as the one I am currently working with is messy.

    My main problem right now is figuring out how to program in the animations with the custom platform movement I created. I cannot seem to find a way to consistently trigger the animations. If anyone has any advice in general, I'd love to hear it while I get the example up and running for you to see exactly what's going on.

    Thanks in advance!

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
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    The example will make it easier to come up with suggestions,
    there might be lots of things "going wrong" even in something so simple as setting an animation
    let's revert the thing:
    what are you currently doing to trigger animations / when / how?

  3. #3
    Clicker Fusion 2.5

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    Schrodinger,

    Sorry for the late response! I almost have a decent example set to go. I somewhat got it to work, but it is not very streamlined. I was using a gravity variable to determine jumping/falling and then the bottom collision detector on the player for determining a bounce (for a spring-like animation for landing). Somewhere in there due to the fact that the custom engine always is adding 0.45 to the gravity variable, I was ending up with inconsistent results for being "stopped", "bouncing" or others.

    I'm finishing up the latest touches to my example right now and should have the example set to go real soon.

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