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Thread: Additional Mac Exporter Information Thread

  1. #1
    Clickteam Clickteam
    Kisguri's Avatar
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    Additional Mac Exporter Information Thread

    Additional Information


    Additional Requirements for the MAC export module

    To test the exporter standalone applications you must own a Mac with OSX 10.9 (Mavericks) or greater. You can also output a Mac Xcode project with a precompiled runtime so that you can change Xcode settings, for example for code signing before submitting to the Apple Mac App Store. A Mac Developer account ($99 per year on developer.apple.com) for signing and distributing your applications in the App Store is required. Clickteam Fusion 2.5 Steam or Clickteam Fusion 2.5 Developer Steam and the exporter work on Windows PC only.

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  2. #2
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Will firefly be ported to the Mac exporter? I know windows and Mac OS is different but I don't know if it would be easier than mobile since inputs and such are similar


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  3. #3
    Clickteam Clickteam
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    Porting Firefly to Mac is a possiblity, We will need a much higher adoption rate of the Mac Exporter and Firefly to make that happen. I can tell you that the Mobile conversions would come first for Firefly.


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  4. #4
    Clicker Fusion 2.5 MacAndroid Export ModuleiOS Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    And word on like percentages where firefly is with any port?


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  5. #5
    Clickteam Clickteam
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    Lets go ahead and ask that question in the Firefly sub forum, cool?


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  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export Module

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    Damn 2 extensions lack for me to port my game Dark Devotion to Mac :

    - Joystick 2 and Ultimate fullscreen

    Any chances to see that pop one day?

  7. #7
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Quote Originally Posted by Xsoul View Post
    Damn 2 extensions lack for me to port my game Dark Devotion to Mac :

    - Joystick 2 and Ultimate fullscreen

    Any chances to see that pop one day?
    Ask the extension developers.

  8. #8
    Clicker Fusion 2.5 Developer

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    O.K. I am MORE than a little confused. I have a couple of game that I have exported to Mac. They both run as they should. Now I am ready to submit them to the Mac App store. When I try to add an app, I get this message: You have no eligible Bundle IDs for Mac apps. Can anyone direct me to what the correct steps would be for getting a finish MAC exported game to the App store? I can generate certificates. But once a have a certificate, NOW WHAT? Perry got a game submitted to the store. Is there a go step by step guild somewhere? THANKS.

  9. #9
    Clickteam Clickteam

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    The bundle ID should be something liks "com.yourcompany.ApplicationName".

    Install the build 289 and go to Distributing / Mac applications in the Help file, it describes what you have to do to release an application.

  10. #10
    Clicker Fusion 2.5Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    advaith's Avatar
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    Make sure the bundle ID in Xcode is the same one you registered on the Developer site, and you created the app with that bundle ID in iTunes Connect.

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