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Thread: How can I increase the speed of falling physics objects?

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    Adnihil's Avatar
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    How can I increase the speed of falling physics objects?

    Hey,
    I'm making a game in which the player destroys bricks stacked on top of each other, by destroying the bottom brick. So every time the player destroys the bottom brick, the other bricks fall straight down and the second brick (brick that was on top of the bottom brick) becomes the new bottom brick.

    However, when the bricks fall they do so really slowly. They only fall down at the preferred speed when I put the gravity to 10,000 but doing that makes them sag into each other as if they were balloons.
    Is there any other way to increase the speed at which they fall downwards?

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    isn't there a speed option in the object properties?

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    Well if I use the 'Physics - Bouncing Ball Movement', I can change the initial speed in the object properties but it doesn't go higher than 250 and that's not nearly enough...

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    why do you use bouncing ball instead of the static object? If the objects are just falling blocks it would fit your needs much better. Bouncing ball uses additional velocity vectors on top of the gravity which are not useful in your setup and may even corrupt it. Even if I need a real bouncing ball I just use static with a high elasticity value, works much better.

    try to modyfy the static object's density (you can manually set values like 5000), it makes them heavier and fall faster and set friction to zero (if the blocks start sliding like ice cubes raise it a bit again until it disappears) and elasticity to zero. You can also manually force the objects velocity using events (angle 270 = down vector) on runtime but that will likely cause problems with the collisions.

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    Oh, yeah I have been using the Static Movement. I only said that thing about the Bouncing Ball Movement in reply to advaith's post since you can't set any speed in the Static Movement's properties, unlike in the Bouncing Ball's properties.

    I had already tried changing the density but that didn't seem to affect the falling speed enough either. I've been fiddling around with linear velocity too but couldn't seem to get it to work right (bricks flying all over the place and stuff).

    Anyways, I've decided to just use custom movements for the bricks instead of using the physics engine. Thanks for the replies though!

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