User Tag List

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 56

Thread: Convince Me On Fusion 2.5 - I'm Needing Info

  1. #31
    Clicker Fusion 2.5HTML5 Export Module

    Join Date
    May 2017
    Location
    Sabattus, ME
    Posts
    91
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Okay... I found the answer to the RWD question.

    I guess there is a setting on the optional Html Exporter where you can make it fit the browser and keep aspect ratio....

    I found it here....
    https://community.clickteam.com/threads/97207?p=693278&viewfull=1#post693278

    Thanks

  2. #32
    Clicker Fusion 2.5HTML5 Export Module

    Join Date
    May 2017
    Location
    Sabattus, ME
    Posts
    91
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I think this may be impossible because a game is usually interactive, but I will ask anyways.

    If I were to just create an animation with no interaction...
    Can I export it as an AVI movie??

  3. #33
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,558
    Mentioned
    133 Post(s)
    Tagged
    0 Thread(s)
    I've never used Godot, so anything I have to say will be of limited value, but since no one's said anything about it yet, I thought I'd offer a view anyway.

    Since web animation is one of your primary uses, a very important question to ask is: where will you be making those animations: in GameMaker/Fusion/Godot, or in an external program (After Effects, Toon Boom, Spine, etc.)? If it's the former, then Godot will have a significant advantage. It has a built-in animation editor that appears to be very solid. Fusion's animation editor, on the other hand, is...well, virtually non-existent. It has no support for keyframes, vectors, bones, scaling/rotating/distorting, timing changes, or just about anything else you'd want in an animation editor. You're basically limited to image sequences, with some rudimentary drawing tools thrown in. The exception may be Spriter, which has some Fusion support via a (paid) extension available on the Clickstore.

    If you'll be animating in some external preferred software, then that will probably be fine. That's what I do - I make all my animations externally and then import as image sequences, and so I don't really need any other features in the animation editor.




    But for me, all arguments for/against Fusion and Godot should stem from how you react to this image (from Godot's marketing materials):



    Fusion's raison d'être is that you'll never ever have to see anything like that. Yes, it has an expression editor that lets you input some potentially complex calculations on a per-line basis, but you'll never work with chunks of code like this that actually look like...well, code. For some people this is a turn-off, while for others it's a turn-on. How comfortable/willing/enthusiastic you are about syntax-based, hand-typed scripting should determine whether you even consider Godot (or Fusion) or not.

  4. #34
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,558
    Mentioned
    133 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by pixelink View Post
    I think this may be impossible because a game is usually interactive, but I will ask anyways.

    If I were to just create an animation with no interaction...
    Can I export it as an AVI movie??
    You can easily create a Fusion project that just outputs a passive animation. But to actually export it as an actual .AVI file? No, I don't think so. But if you're thinking of using Fusion as an animation creation program then, as I said above, there are better options out there for you.

  5. #35
    Clicker Fusion 2.5HTML5 Export Module

    Join Date
    May 2017
    Location
    Sabattus, ME
    Posts
    91
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Volnaiskra View Post
    I've never used Godot, so anything I have to say will be of limited value, but since no one's said anything about it yet, I thought I'd offer a view anyway.

    Since web animation is one of your primary uses, a very important question to ask is: where will you be making those animations: in GameMaker/Fusion/Godot, or in an external program (After Effects, Toon Boom, Spine, etc.)? If it's the former, then Godot will have a significant advantage. It has a built-in animation editor that appears to be very solid. Fusion's animation editor, on the other hand, is...well, virtually non-existent. It has no support for keyframes, vectors, bones, scaling/rotating/distorting, timing changes, or just about anything else you'd want in an animation editor. You're basically limited to image sequences, with some rudimentary drawing tools thrown in. The exception may be Spriter, which has some Fusion support via a (paid) extension available on the Clickstore.

    If you'll be animating in some external preferred software, then that will probably be fine. That's what I do - I make all my animations externally and then import as image sequences, and so I don't really need any other features in the animation editor.




    But for me, all arguments for/against Fusion and Godot should stem from how you react to this image:



    Fusion's raison d'être is that you'll never ever have to see anything like that. Yes, it has an expression editor that lets you input some potentially complex calculations on a per-line basis, but you'll never work with chunks of code like this that actually look like...well, code. For some people this is a turn-off, while for others it's a turn-on. How comfortable/willing/enthusiastic you are about syntax-based, hand-typed scripting should determine whether you even consider Godot (or Fusion) or not.
    Yeah... the code doesn't scare me, I just don't want to do a lot of it for multimedia and games.

    I hear ya about the keyframes. Which is fine for some stuff... but try to create an interactive presentation with moving parts, buttons and the like using say Animate CC.... AnimateCC is very lacking in html output. You can do bones and keyframes. And they give you a few basic html elements... but it has no text box, database and text file saving ability built in unless you code your own with javascript.

    What I like about Fus2.5 is it has it all. Like you said, I can do a sprite animation in an external program and just bring it into Fusion.
    I see no trouble doing that since an app that outputs html is going to "dumb" down the animation to sprites anyways.

    I have a program called Hippani Hippo Animator... the GUI is tacky, but it outputs good html stuff using keyframes.
    The problem with keyframes though... is that the animation can only go as fast as the framerate. Which is fine for some things.

    But using a game engine to do interactive media, games, and can move objects at a much better speed without framerate limitations is a plus.

    And where else can you get a built in particle system that fusion has in one app!!!

    Am I convincing myself!!


  6. #36
    Clicker Fusion 2.5HTML5 Export Module

    Join Date
    May 2017
    Location
    Sabattus, ME
    Posts
    91
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Volnaiskra View Post
    You can easily create a Fusion project that just outputs a passive animation. But to actually export it as an actual .AVI file? No, I don't think so. But if you're thinking of using Fusion as an animation creation program then, as I said above, there are better options out there for you.
    That's what I thought. I guess I could always record the screen. I have a good screen recorder that can do a high frame rate.

    Like I said.... I have....
    Animate CC (which is basic)
    Hippo Animator which doesn't have bones, but has more html options
    After Effect for videos.
    Blender for Sprite creation and animation... I can even do games in it... but it doesn't have a good html exporter.

    So, basically I am looking for an all-around tool and Fusion seems to be the ticket!

  7. #37
    Clicker Fusion 2.5HTML5 Export Module

    Join Date
    May 2017
    Location
    Sabattus, ME
    Posts
    91
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Volnaiskra View Post
    @Volnaiskra
    Side Note:

    I just checked out your Spryke trailer.
    Wow... your site and game looks amazing....

    Did you do that in Fusion 2.5??

  8. #38
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,558
    Mentioned
    133 Post(s)
    Tagged
    0 Thread(s)
    That's what I thought. I guess I could always record the screen. I have a good screen recorder that can do a high frame rate.
    Yeah, I think this would be the way to go. If you're not needing to churn out 20 videos a week for some reason, then this should be pretty painless.

    I hear ya about the keyframes. Which is fine for some stuff... but try to create an interactive presentation with moving parts, buttons and the like using say Animate CC.... AnimateCC is very lacking in html output. You can do bones and keyframes. And they give you a few basic html elements... but it has no text box, database and text file saving ability built in unless you code your own with javascript.
    I'm surprised to hear that, since Animate CC is the descendent of Flash, and Flash was all about interactive stuff, and I figured that Adobe would have pushed the HTML side really hard now that the SWF is dead. I used to use Flash a lot back in the day for multimedia stuff (breathingearth is one I'm still pretty proud of, although it's 11 years old). I used to love Flash - or I thought I did, until I started using Fusion, and instantly realised how much I hated Flash. Not just because of the Actionscript coding (though going syntax-free with Fusion was a huge part of the appeal for me) but also just the general workflow. Even though the Fusion interface is not without its foibles, it's still miles ahead of Flash (and probably even Animate CC) in terms of usability and power.


    Side Note:

    I just checked out your Spryke trailer.
    Wow... your site and game looks amazing....

    Did you do that in Fusion 2.5??
    Thanks. Yep, Fusion 2.5

    I make the artwork primarily in Photoshop, and animate in Toon Boom Harmony (it's expensive and subscription-based, but is a fantastic piece of software that's a joy to use). And the rest is all Fusion 2.5.

  9. #39
    Clicker Fusion 2.5Fusion 2.5 Mac
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    zip2kx's Avatar
    Join Date
    Jun 2015
    Posts
    845
    Mentioned
    18 Post(s)
    Tagged
    0 Thread(s)
    Why dont u just try it? theres a free version u can play around in

  10. #40
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Rayek's Avatar
    Join Date
    Feb 2017
    Posts
    57
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by pixelink View Post
    That's what I thought. I guess I could always record the screen. I have a good screen recorder that can do a high frame rate.

    Like I said.... I have....
    Blender for Sprite creation and animation... I can even do games in it... but it doesn't have a good html exporter.
    Actually...
    https://www.blend4web.com/en/

    Export your 3d scenes directly to a web page with WebGL. Including all animations, and there's even a simple visual logic node editor for visual coding.

    logic editor manual entry: https://www.blend4web.com/doc/en/logic_editor.html

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast

Similar Threads

  1. Replies: 1
    Last Post: 16th April 2017, 11:25 PM
  2. Needing help with Extension.zip
    By FrozenPhoton in forum Multimedia Fusion 2 - Technical Support
    Replies: 0
    Last Post: 5th December 2016, 05:13 PM
  3. Info about Fusion 2 and MMF2
    By molixx81 in forum Fusion 2.5
    Replies: 1
    Last Post: 6th January 2016, 12:55 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •