The Isometric Lighting Engine is finally out!
There will be a LAUNCH SALE for one month until July for 30% off!
This open-source example is an engine and level editor for the creation of three dimensional scenes and levels. With this engine you can easily build any type of isometric game and add powerful dynamic lighting. The engine in it's base form is high-performance, uses no extensions** or shaders and supports all runtimes***. It is scalable and includes a complete tool kit allowing for user defined parameters such as tile size, the ability to easily work with your own tilesets, adjustable light ranges, custom movement and more.
- Dynamic 3D lighting and shadows
- Dynamic tile loading
- 3D platform movement example with customisable controls
- Level editor with load and save
- Simple interface
- Includes a pathfinding example for multiple objects
The core engine is <40 events, clearly presented and fully commented along with a fully illustrated manual so implementing it in your own projects is a breeze!
Please read the attached manual for features and limitations and see if the Isometric Lighting Engine is for you. Any feedback is most welcome.
* Some tiles shown here and in the video are from opengameart.org and are not included.
** UltimateFullscreen, Pathfinding object and Surface object must be installed to open but can be removed
*** For lighting HWA must be supported