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Thread: Isometric Lighting Engine - OUT NOW

  1. #31
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    Quote Originally Posted by Perry View Post
    Does this work for Android and IOS as well?
    I don't see anything in the description for what platforms it will work.
    Thank you
    Same question here, SolarB. I read the IsoLight Manual a few days ago and you said that your engine supports all runtimes without the lighting code.
    So the lighting code(not sure what it does exactly though) doesn't work with Android for example, although you didn't use extensions and shaders?
    Can you explain this, if possible?

  2. #32
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    The engine uses no shaders or extensions so theoretically it should support all runtimes without the lighting (as a functional isometric engine). The lighting uses RGB Coefficient which requires HWA.

    No Lighting - I know it works in Flash. I tested it with HTML5 but it glitches out, I'm assuming this is a bug with the Layer object for HTML5. I'll post a bug report.

    With Lighting - should work with HWA supported runtimes ie. Android and iOS although I haven't tested it.

    UltimateFullscreen, Pathfinding and Surface object come with the .mfa but can be removed as required.

  3. #33
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    Thanks! I interpreted this correctly then.

  4. #34
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    Hi SolarB,
    What do you mean when you say "Glitches out" for HTML5? I would be using it only in HTML5, so I'm wondering if this glitch is a game breaker or if it can be worked around.

    Thanks for you reply and congrats on a really amazing project! I really want to use it!

  5. #35
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    Quote Originally Posted by gurglak View Post
    Uses layer object,array object, ultimate fullscreen atleast. Don't know if they are supported by exporters.
    Everything is supported except Fullscreen.
    Is that one Needed? I'm "guessing" that's just to make it fullscreen for playing (as the name says duh.. lol)
    Don't think there are commands in the object to use for events.. event changing the screensize , if I am correct.
    I don't even have fullscreen installed.

  6. #36
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    Just to clarify:

    - Lighting *should* work with Android and iOS as they support HWA.

    - HTML5 should work (no lighting). When I tested it though the scrolling bugged out. I'm in the process of submitting a bug report for this.

    - UltimateFullscreen is included only if you want fullscreen on Windows. It can be removed.

  7. #37
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    Hi guys!

    The sale on the Isometric Lighting Engine ends in a week (8th August) so if you'd like 30% off please hurry!

    Thanks to those who have already purchased, your contribution is helping me take time to work on the upcoming Simulation Kit, which will be a Prison Architect style sim example.

  8. #38
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    I still see it at $9.99.

  9. #39
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    It will be going up to $14.99 which was the initial price I planned for it. I would have liked to set a lower price but a lot of effort went into making it as efficient as possible.

  10. #40
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    Do you plan to continue bug fix, new features, adding solid exporter support etc? I can tell you've out a lot of effort, I'm just curious if this is "as-is" or you plan to continue improving things which might sway me to purchase [just in case]

    Sent from my SAMSUNG-SM-G928A using Tapatalk

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