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Thread: Enemies detecting obstacles problem

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    TheKruk666's Avatar
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    Question Enemies detecting obstacles problem

    I know that there is a way to make enemies detecting objects or obstacles. I remember that I used something like:

    "2 pixels above the top edge of enemy is an obstacle > change enemy direction to down"

    But unfortunately i forgot what that was(I had some break from CTF2.5 for a while). Is it a build in option or some plugin?
    Can you remind me what that was? Or if there is another way to do something like this?

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    its in the collision masks. checks for obstacle/ladder at a certain X,Y >> storyboard | collision masks

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    TheKruk666's Avatar
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    Quote Originally Posted by danjo View Post
    its in the collision masks. checks for obstacle/ladder at a certain X,Y >> storyboard | collision masks
    Yes! Thank you

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