So I am using the Physics-Bouncing Ball movement and trying to change its angle using a fast loop like this:

Repeat while Right is pressed
>Run Loop "Turn" 10 Times

On Loop "Turn"
>Set Object angle to Object Angle + 1

This normally works fine, but with Physics-Bouncing Ball the object only turns by 1 regardless of how many times the loop is run.
I've tried removing the object from the physics engine and removing it's movement setting during the loop, then adding it back once the loop has finished. This works, but once it is added back, it's angle resets to 0. So that's not an option either.
Is there any other way to achieve this with physics?