My current game is more of a cinema scene type of game, and every frame is enormous since all active objects are just a bunch of animations. (Kinda like Dragon's Lair or Space Ace.) I've hit a point where the size of these active objects is either causing the game to not even start or the sound goes dead, presumably because there isn't enough memory. Any ideas how to fix this without deleting a ton of frames? Maybe some workarounds or tricks to make this type of game work?