Hi all, I've been having an issue in a shmup game I am making where enemies that are destroyed release a few 'gems' which add the player's score multiplier when collected. The Event goes like this:

Collision between (Player) and (Gem)
-> Add '1' to 'Score Multiplier'
-> Play Sound
-> Destroy 'Gem'

The issue arises when the player collects 2 (or more) Gems at exactly the same time. Both gems are destroyed and the sound is played, but the 'Score Multiplier' only increases by 1. Collecting gems singularly works fine each time.

How do I make it so that even if 2 or more gems are collected at the same the score multiplier increases accordingly?

Many thanks!