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Thread: Anaconda Runtime not exporting properly

  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export Module
    FinalSpecimen's Avatar
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    Anaconda Runtime not exporting properly

    Hi,

    I am trying to use the Anaconda exporter to create a Mac OSX version of my application. When I export, it takes the normal time it would to create the file, but then there is nothing created in the directory. Any advice?

  2. #2
    Clicker Fusion 2.5 DeveloperiOS Export Module
    FinalSpecimen's Avatar
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    Update - I changed directories and now it seems to be BUILDING properly. I do get this message now Attachment 19210 I am a little freaked out since it looks like it won't accept the ControlX extension which is the entire skeleton for my control scheme including switching control types and customizing.

    The end goal for using Anaconda is to make the game Mac and Linux compatible. This is going to be very important in the marketing campaign for the game. I've read Clickteam is working on this compatibility so I won't be pushy, but I will ask HAS anyone made a successful Mac/Linux version of their game, and knows what methods could get the results I am looking for?

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    jn2002dk's Avatar
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    Couldn't you export it as a windows exe and then package it with wine bottler? It will add a couple of hundreds of megabytes to the filesize but it should work

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