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Thread: Super Basic Animation Question (Queuing Transitions Between Animations)

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    Clicker Fusion 2.5

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    Super Basic Animation Question (Queuing Transitions Between Animations)

    UFO.mfa

    Hi,

    I have a really basic question; I attached a super quick example to demonstrate. Let's say, i was animating a UFO. When the UFO takes off, the landing gear goes up. When it stops, the landing gear goes down. The super quick example I attached shows how i am currently making the landing gear go up (I set the animation to loop after the landing gear is up). But, how would you make it go back down?

    This is a super quick example to demonstrate my problem. But, in my actual project, the movement animation is more than one frame... So, i would want to queue the "landing gear down" animation to play at a particular time (possibly at a particular frame).

    Apologies for how dumb this probably is! A big community of users is a double edged sword. So much content! But, hard to find super basic answers, i think. I'm also open to any suggestions you might have for a newbie, or good tutorials.

    Thanks!

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D Module
    aenever's Avatar
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    Try this example, you can skip line 3 if you'd like, it's not really needed. Yet as a habit I added it as it might stop the animation bugging out from lots of keyboard presses, which in my experience can happen.

    UFO 2.mfa

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    Clicker Fusion 2.5

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    Quote Originally Posted by aenever View Post
    Try this example, you can skip line 3 if you'd like, it's not really needed. Yet as a habit I added it as it might stop the animation bugging out from lots of keyboard presses, which in my experience can happen.

    UFO 2.mfa
    You are awesome! Laid out like this, it makes a lot more sense then the crazy way i was trying. Thank you.

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