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Thread: Is it possible to extract spritesheets from Clickteam Fusion?

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    Clicker Fusion 2.5Android Export ModuleiOS Export ModuleSWF Export Module
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    Is it possible to extract spritesheets from Clickteam Fusion?

    I know how to import spritesheets into CTF, but if we have active objects full of sprites, can we extract those sprites into spritesheets?

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    you didn't tried to use save(export) button in a picture editor?

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    Never tried the option before but it is there anyways try it and see if it does the trick!
    spritesheet.jpg

  4. #4
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    I can't believe I never saw that. This is perfect, thanks!

    (It's a bit of a bummer that it seems to work on a per-animation basis and not per-object, but it's not too hard to paste all the animation sequences into an unused "spritesheet" animation)

  5. #5
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    Quote Originally Posted by YeOldeLuke View Post
    I can't believe I never saw that. This is perfect, thanks!

    (It's a bit of a bummer that it seems to work on a per-animation basis and not per-object, but it's not too hard to paste all the animation sequences into an unused "spritesheet" animation)
    It's a bit of a workaround, but you can use a new frame (or new applicatio) and a few fast loops to do this sort of thing.

    spritesheet.png
    export.gif

    Example: spritesheet.mfa

    It's not perfect - if there's a way to somehow get the length/number of frames of an animation then you could probably do it without duplicates, but if you're making a bunch of sprite sheets then it might be a handy starting point

  6. #6
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    Oh, this is awesome! Thanks marbenx!

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