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Thread: Mouse Movement & Debugger Window During Test Mode

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    Clicker Fusion 2.5Android Export ModuleHTML5 Export ModuleInstall Creator Pro

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    Mouse Movement & Debugger Window During Test Mode

    To the Developers of CF 2.5

    You really need to make a way for us to use the debug window during the testing of the game when the active object is connect to mouse movement. All give us a way to deactivate it when we try to use a sub-menu. You try to tell us to use an alternate method than mouse movement but you put mouse movement within the program you designed for us to use. Truth is mouse movement is really cool to me and I want to use it within the design of my program. And at the end of the day. It's the program YOU designed! Why should I be force to use another method of what I like to already use to get something done. Just saying...

  2. #2
    Clicker Fusion 2.5 Mac
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    If you press Ctrl+F8 while your project is running it will pause the project and restore control to your regular windows mouse, letting you click on and expand the debugger. Once paused, pressing F8 will resume the game and the mouse will control the object again.

  3. #3
    Clicker Fusion 2.5Android Export ModuleHTML5 Export ModuleInstall Creator Pro

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    Quote Originally Posted by marbenx View Post
    If you press Ctrl+F8 while your project is running it will pause the project and restore control to your regular windows mouse, letting you click on and expand the debugger. Once paused, pressing F8 will resume the game and the mouse will control the object again.
    ok cool

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