Well, when it is finished I will be happy to play it
And also about the engine mfa, go for it! I for one am very interested to see what that would be like.


Well, when it is finished I will be happy to play it
And also about the engine mfa, go for it! I for one am very interested to see what that would be like.
@tobydavis , thank you for the support.
Currently I have concluded the transformation of the code to use GLOBAL EVENTS only. You may check the code if you want.
This way I give this Enginelike look into the code. Just copy the template level, create a different map droping Global Objects in layer 1 and then play!!!
This is an open source project so I have no problem, giving it away for people to check the code. This is my intention after all.
If someone can help me out with, the "costy" way I handle the fog of war, please do. I am very unhappy with it... It performs very bad.
Some stuff with percentage of completion for individual aspects of the game
- I think the INTRO will stay as is from now on. So Consider it done (90%)
- The MENU should change, though I am not sure I will, therefore consider it as work in progress (50%).
- The Level selection screen is going to change but the overview is more or less there (30%)
- In level game engine needs some polishing with some interesting extra functionality I have in mind like, changing number of Dynamites you drop, showing text info in a box and maybe some effects (70%).
- Level creation is still to be done and I have 3 levels almost ready. This file has the game engine level (consider it a template and test level for the game engine code). The game will have around 10 levels so still in progress (30%).
- A Level Editor is something I am considering but haven't worked on it at all (0%).
Downloads
So, you can download the MFA here (carefull, you need 2.5++)
And you can download the apk from here.
Here is a video:
The latest video is now here...
Notice the new Field of View. The player cannot see behind obstacles now.
Just for the records, you can check the shadow implementation method in the following widget.
https://community.clickteam.com/threads/105894-Widget-AO-Automatic-shadow-engine-for-characters
This is the result:


Wow, thanks for letting me take a look at the MFA! I do have one issue, I can't open the project because it says I need the Joystick Control Object but when I go to download that I get an error saying it's not part of any installed exporters. However, just from the videos you're posting the game's going great!![]()


Yes, I do have Fusion 2.5+DLC. Thanks![]()
Ah ok! Until I get to find some time to prepare you the mfa, you can try to copy any other extension and change its name to the one you don't have (it will fool fusion).
This way you might be able to open the file. The next thing you have to do then is to delete the joystick extension object, change the file to windows exe, and save.
Normally, a process like this can help you open it.


It's been a long time but I have finally made several improvements wich I think can add some added value to the gameplay.
-Flashlight direction moves seperately from the player
-Flashlight stops on obstacles
-Monsters stop when you throw the light on them
Check the latest video: