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Thread: Some questions about Fusion 2.5+

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    Question Some questions about Fusion 2.5+

    Really looking forward to testing out Fusion 2.5+ since it seems to have a lot of features I have wanted for a long time!

    I am in the middle of a project though and are even careful with updating to newer Fusion versions sometimes in the middle of projects since it can sometimes (very rarely though) produce new unexpected results or have new bugs that have not been spotted yet.

    If I upgrade to Fusion 2.5+ now in the middle of my project is there a risk things will behave very different in my app, or are things more on the editor side? Also if I want to roll back to regular version for any reason with an mfa saved with Fusion 2.5+, is that possible?

    Also a last question regarding directx 11, could making the game in directx 11 potentially reduce the amount of players who can play the game (if they don't have the latest directx on their computer ?)

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    >> If I upgrade to Fusion 2.5+ now in the middle of my project is there a risk things will behave very different in my app

    A couple of issues have been reported but half of them are also in the normal update (build 292) and we're fixing them.

    >> if I want to roll back to regular version for any reason with an mfa saved with Fusion 2.5+, is that possible?

    Yes, as far as you don't use child events, custom qualifiers or qualifiers in global events / behaviors. If you just use custom qualifiers IIRC you can reset them with Ctrl+Shift when editing them and if you click Cancel they are removed from the MFA. Removing child events or qualifiers in global events is more complicated.

    >> could making the game in directx 11 potentially reduce the amount of players who can play the game

    AFAIK DirectX 11 only excludes users of Windows XP. It should work with Vista and its latest service packs, but I guess very few people use Vista anyway. It works fine on Windows 7 and above anyway.

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    Quote Originally Posted by Yves View Post
    >> If I upgrade to Fusion 2.5+ now in the middle of my project is there a risk things will behave very different in my app

    A couple of issues have been reported but half of them are also in the normal update (build 292) and we're fixing them.

    >> if I want to roll back to regular version for any reason with an mfa saved with Fusion 2.5+, is that possible?

    Yes, as far as you don't use child events, custom qualifiers or qualifiers in global events / behaviors. If you just use custom qualifiers IIRC you can reset them with Ctrl+Shift when editing them and if you click Cancel they are removed from the MFA. Removing child events or qualifiers in global events is more complicated.

    >> could making the game in directx 11 potentially reduce the amount of players who can play the game

    AFAIK DirectX 11 only excludes users of Windows XP. It should work with Vista and its latest service packs, but I guess very few people use Vista anyway. It works fine on Windows 7 and above anyway.
    Thanks Yves!

    In regards to DirectX 11, is it possible to make the player choose DirectX version in the game? (Will release on Steam) I don't know how big amount of players use windows XP still, but I would think it is not completely 0%.


    EDIT: Hmm seems it is not a problem since Steam seems to also not support XP and Vista anymore: "Steam finally gives up on Windows XP and Vista" https://www.theinquirer.net/inquirer...s-xp-and-vista

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    Quote Originally Posted by Outcast View Post
    I don't know how big amount of players use windows XP still, but I would think it is not completely 0%.
    0.1% use DX9 It's almost zero

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    I'm normally hesitant to be an early adopter, as I prefer other people to be the guinea pigs who find all the bugs, not me. But I couldn't help myself with 2.5+, and I have no regrets. I keep rigorous backups, and I figure that in the worst case scenario (2.5+ completely breaks something in my game ) I can load an older MFA and manually re-enter whatever code and objects I did since 2.5+. That's probably a highly unlikely scenario though. And that small risk is well worth taking for the absolute truck-load of quality of life improvements that 2.5+ brings. It's really fantastic.

    If you want to be cautious, I would hold off on using DX11 mode for now. DX11 probably has the most potential for unpleasant surprises because it hasn't been widely tested yet, and affects a lot of things, from fonts to shaders to fullscreen to framerate cap to mysterious under-the-hood GPU workings. But DX11 is hardly the big drawcard anyway. Even DX9 performance is noticeably better with 2.5+, while the profiler, debugger, Find All, proper global events, 260 AltVals and custom qualifiers are just magnificent improvements that you'll never want to live without.

    Even though my game is probably one of the most visually intensive Fusion games being made at the moment, I'm not actually very interested in DX11 myself. I'm mostly ignoring it until it's been more tested and ironed-out, and until fullscreen support arrives.


    >> could making the game in directx 11 potentially reduce the amount of players who can play the game

    AFAIK DirectX 11 only excludes users of Windows XP. It should work with Vista and its latest service packs, but I guess very few people use Vista anyway. It works fine on Windows 7 and above anyway.
    Wouldn't users also need to have a graphics card (or integrated graphics CPU) that supports DX11 (though perhaps only if your game uses DX11 features, such as the DX11 Shader Model)? Realistically though, that would include most people whose computer is less than about 10 years old.

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