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Thread: BUG: Can't import qualifiers into global event editor.

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    BUG: Can't import qualifiers into global event editor.

    If the object contains more than one qualifier, then only the first qualifier can be imported in global event editor

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  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Diogen's Avatar
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    UPD:
    The second bug with the display of the names of qualifiers in global events

    If one qualifier includes active and physical objects - the name of the qualifier is split into several types. For example, a "Group.Qualifier_name.Sprite" for active objects, a "Group.Qualifier_name.Physics - Rope and Chain" for physical rope object, etc.

    When switching to the global event editor, in existing events the names of qualifiers are displayed incorrectly (without splitting the names).
    scr_3.jpg

    After any code changes, qualifier names display correctly.
    scr_4.jpg

  3. #3
    Clickteam Clickteam

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    Yes this second one is a known issue, I forgot to add it to the Release Notes post. It will be fixed asap.

    I also confirm the first one, it's fixed in the next update.

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