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Thread: How to set up 8-directional movement with Xbox controller?

  1. #21
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
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    Quote Originally Posted by Evilized79 View Post
    Does anybody have a solution for the joy2 object for Steam, I am experiencing the same issues, joystick2 doesn't respond when I launch it in steam have the 1.4 version.
    Pretty frustrating :/
    AFAIK there’s no fix for Joy 2 on Steam besides making sure there’s no XInput emulation running in the background (deactivate Steam controller configuration). If you wanna do yourself a favor and avoid being flamed by your players, rework your code for the Xbox gamepad. Players expect the gamepad configuration options to work and if someone has a desktop based emulation running you’re doomed anyway.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Evilized79's Avatar
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    Quote Originally Posted by Julian82 View Post
    AFAIK there’s no fix for Joy 2 on Steam besides making sure there’s no XInput emulation running in the background (deactivate Steam controller configuration). If you wanna do yourself a favor and avoid being flamed by your players, rework your code for the Xbox gamepad. Players expect the gamepad configuration options to work and if someone has a desktop based emulation running you’re doomed anyway.
    Thanks for the advice, I have little knowledge about ximput emulations so I will start replacing the joy2 object with the XBOX gamepad. thanks!

  3. #23
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
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    There are two APIs in Windows to read out gamepads. One is DirectInput, the rather outdated API Joy 2 uses, the other one is XInput. Steam offers XInput emulation for almost any gamepad, it’s called Steam controller configuration, you can activate it for any device in the Steam properties. It basically makes devices read out as an Xbox gamepad and adjusts the button mappings accordingly, so you can make sure every player has the same layout. There’s also an option to either remap your inputs in total or make a tab for each game. This way you need not care about gamepad rebinding options as a dev. Outside of Steam, only the Xbox gamepad will natively work with your game tho. Anyway even non-Steam players tend to emulate their devices as XInput (PS4 gamepad plus DS4 emulation, for example).

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