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Thread: [Bug Report] Float values render error when rotating Physical object (sub-pixel)

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    Exclamation [Bug Report] Float values render error when rotating Physical object (sub-pixel)

    I have an object that is being rendered in a position with float value (sub-pixel). It is working normally, but the instant a physical object rotates, any of the objects in the scene that has a sub-pixel will have the value rounded.

    The frame objects
    Subpixel 1.png

    Running application
    Subpixel 2.png

    ?
    Subpixel 3.png

    The event
    Subpixel 4.png

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

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    Maybe just make your game with high resolution like 1080p or something and scale you pixel art up with your photo program on export, the enduser will not even see the difference and you can use full pixel movement.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    Maybe you did not understand. What is happening is that when a physical object is in the scene and there is a change in the angle, the other objects that have "sub-pixel", lose their characteristic. Fusion simply stops rendering floats.

    See the example, there are two objects, A and B.

    A) Static object, non-physical, without any action. It has sub-pixel.

    B) Physical object, will rotate.

    The moment Object B rotates, Object A loses the sub-pixel feature, Fusion rounds floats.

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    See these pictures:

    Object A Properties
    Object A.png
    .
    .
    Object B Properties
    Object B.png
    .
    .
    The Event
    Event.png
    .
    .
    Before rotating
    Before.png
    .
    .
    After rotating
    After.png
    .
    .
    And this rounding distorted the texture, see how it is originally
    Distortion.jpg


    Look, the Fusion stopped rendering floats and rounded those values.

    I understand it's because of the Physics Engine, but it should not interfere in external objects.

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)iOS Export Module (Steam)

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    I have deviated from the problem by activating Smooth Rotations, but it is not ideal, since an option of an "object A" should not interfere with the execution of the shader in an "object B" that has no relationship with "A".

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