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Thread: InappAndroid and active pic problems about R292.10

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Exclamation InappAndroid and active pic problems about R292.10

    I update to R292.10 and then here is too much crash on InappAndroid

    crash log on google play:

    --------------1---------------
    java.lang.NullPointerException:
    at Extensions.InAppControl.queryPurchases (InAppControl.java:720)
    at Extensions.InAppControl.queryInventory (InAppControl.java:895)
    at Extensions.InAppControl.queryInventory (InAppControl.java:872)
    at Extensions.InAppControl$3.run (InAppControl.java:971)
    at java.lang.Thread.run (Thread.java:764)


    --------------2---------------
    java.lang.IllegalStateException:
    at Extensions.InAppControl.startSetup (InAppControl.java:175)
    at Extensions.CRunInAppAndroid.createRunObject (CRunInAppAndroid.java:416)
    at Objects.CExtension.init (CExtension.java:85)
    at RunLoop.CRun.f_CreateObject (CRun.java:1622)
    at RunLoop.CRun.createFrameObjects (CRun.java:866)
    at RunLoop.CRun.initRunLoop (CRun.java:564)
    at Application.CRunApp.startTheFrame (CRunApp.java:1027)
    at Application.CRunApp.playApplication (CRunApp.java:770)
    at Application.CRunTimerTask.run (CRunTimerTask.java:52)
    at android.os.Handler.handleCallback (Handler.java:751)
    at android.os.Handler.dispatchMessage (Handler.java:95)
    at android.os.Looper.loop (Looper.java:154)
    at android.app.ActivityThread.main (ActivityThread.java:6320)
    at java.lang.reflect.Method.invoke (Native Method)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCa ller.run (ZygoteInit.java:891)
    at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:781)



    Another problem is that about active picture, when I resize a active picture from 1528*1528 to 3096*3096 (double x and y)
    the quality of pic changes to very low, it won't before.
    And the if the pic xy(0,0) is far from frame, the pic will invisible, though I choose the 'won't destroy when too far from frame' option.

  2. #2
    Clickteam Clickteam
    Fernando's Avatar
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    please avoid reposting, thanks

    as mentioned in previous post i will make a change and provide to user for testing.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module

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    Sorry for reposting too much.
    But I am really anxious, for my team and my game.

    hope you can understand.

    Really thanks for help.

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