User Tag List

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 65

Thread: List of Joystick 2 Device names

  1. #41
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,558
    Mentioned
    133 Post(s)
    Tagged
    0 Thread(s)
    It should be noted that in my previous post, I'm merely speculating that they're going to do X and Y axes and leave it at that. But it certainly comes across that way in the blog post.

  2. #42
    Clicker

    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator
    SirEatAlot's Avatar
    Join Date
    Oct 2010
    Location
    Stockholm, Sweden
    Posts
    405
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Volnaiskra View Post
    It should be noted that in my previous post, I'm merely speculating that they're going to do X and Y axes and leave it at that. But it certainly comes across that way in the blog post.
    Even if they are not, as you already said the best case for F3 is still years away so that does nothing to help those of us working on games in F2.5 right now..

  3. #43
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

    Join Date
    Nov 2017
    Posts
    114
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Can somebody summarise the issue(s) both within Steam and outside of Steam definitively? I an unable to replicate any of these issues on my own setup.

    Perhaps we can all throw some ideas around as to how best to overcome this. For me, being unsure that players will be able to use a controller is pretty serious.

  4. #44
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
    Join Date
    May 2012
    Location
    outbuddies.com
    Posts
    990
    Mentioned
    50 Post(s)
    Tagged
    0 Thread(s)
    Found an older forum post of mine summarizing my findings; I forgot the issues only occured with multiple gamepads connected, sorry for that.

    Here are some findings for the current version of joy2, I'll see if I find a time slot to create a separate .mfa for testing, but I cannot promise atm cuz I've some daunting deadlines to fulfill. --> edit: still have no time

    Xbox gamepad object: Will always work correctly, key rebinding on Steam included, for both real Xbox controllers and devices emulated as Xbox input, also a combination of both is good

    Joy2: For only ONE gamepad connected + Steam configuration, it now seems to read out correctly for any device I checked (checked Xbox, PS4 and a generic gamepad)

    Joy2: If 2 gamepads are connected and at least one of them is no real Xbox controller (but some other device emulated as Xbox), one of the controllers will randomly stop working or provide false inputs, while the other one still works.
    Very important: This issue will appear outside the Steam environmet too, for example if you connect Xbox controller plus PS4 controller with DS4 emulation.

    I also tested the following cases for Joy2 with Steam configuration enabled.
    Xbox + Xbox: OK
    Xbox + PS4: Fail
    PS4 + Generic: Fail
    Xbox + Generic: Fail

    Conclusions:

    With the present controller emulation options provided on Steam, @raxabit ist right. If a readout pattern using Xbox gamepad object is implemented, players will get their devices to work within Steam. Joy2 seem obsolete and may produce severe issues if more than one gamepad is connected and Steam configuration is enabled. It seems to work fine for only one connected device tho.

    Outside the Steam environment and its emulation options, Joy2 is still needed to support generic controllers. In case more than one gamepad is connected, and at least one of them is emulated as Xinput, the same issues as on Steam may occur.

    Joy2 extension seems to have a specific problem with multiple gamepads that use Xinput emulation.

  5. #45
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

    Join Date
    Nov 2017
    Posts
    114
    Mentioned
    6 Post(s)
    Tagged
    0 Thread(s)
    Fantastic summary - thanks for taking the time to write that... and if Steam configuration is disabled for the game on Steam, would you left with, effectively, the non-Steam situation?

  6. #46
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
    Join Date
    May 2012
    Location
    outbuddies.com
    Posts
    990
    Mentioned
    50 Post(s)
    Tagged
    0 Thread(s)
    The point that seems to break it for Joy2 is always XInput emulation + 2 Controllers, no matter where that scenario happens. For example, if I play my game stand-alone on desktop and Steam client with a gamepad configuration is running, it will mess even the desktop version up. Also having Steam configuration disabled, but DS4 emulation active on your machine will cause issues on Steam too. Honestly, I would not care that much if Outbuddies was not a CoOp game xD. I think for SP games a help topic addressing the issue on Steam may be enough.

  7. #47
    Clicker

    Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleSWF Export ModuleFirefly 3D Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    fnkycoldmadeanr's Avatar
    Join Date
    Jul 2017
    Location
    Melbourne, Australia
    Posts
    220
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Would the DLL object be able to retrieve device names?..

    I was going to start playing around with it but I have never used it before.

  8. #48
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    Volnaiskra's Avatar
    Join Date
    Jan 2014
    Location
    www.sprykegame.com
    Posts
    2,558
    Mentioned
    133 Post(s)
    Tagged
    0 Thread(s)
    Speaking of DLLs, I remember that long ago I read somewhere that it helps with compatibility to include xinput1_3.dll in your game folder, which I've always done ever since. Does that make any different to the problems, @Julian82 ?

  9. #49
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
    Join Date
    May 2012
    Location
    outbuddies.com
    Posts
    990
    Mentioned
    50 Post(s)
    Tagged
    0 Thread(s)
    Nope, not for me at least. Probably cuz it’s not XInput related. I do include this think too tho

  10. #50
    Clicker Fusion 2.5 (Steam)Android Export Module (Steam)

    Join Date
    Feb 2014
    Posts
    40
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    Hi,

    I have released Dungeons of the Fallen last Saturday. It is supposed to be a 4-player couch coop game but due to Steam meddling with the configuration many of the players can't get even one controller to work. I've got LOTS of refunds due to that. Almost nobody wants to play using keyboard + mouse and coop is impossible without controllers.

    I used Volnaiskra solution(based on the joystick extension) and with some copying&pasting (each player has its own objects that store controller values) the controllers work great with zero issues at all. We've had lots of fun playing the game together with my friends. We used both xbox and ps4 controllers.

    Unfortunately it was after the release when I found out that something like Steam Controller Configuration exists. I wrote to Volnaiskra for help and he showed me this topic. Now I realized that all coop tests we've done were without Steam so when I get home I need to also check how the game behaves with four controllers+Steam.

    I'll let you know of my findings. I will probably create a new topic so maybe we can get Clickteam help. I've put a lot of heart and thousands of hours of evening/weekend work in my game. Players that get past the initial issues report that the game is awesome and provides a lot of fun.

    It is my fault that I released the game too soon without proper testing but I was overworked as hell. It took me over 3 years to finish the game and the month before release was pretty hardcore. Almost everyday in September was a 7 to 23 crunch.

    There are several other issues with the game like fps drops on some computers, inaccurate aiming and not intuitive default control mapping, but these I should be able to alleviate with a bit more work. I strongly hope the controller issues can be resolved too.

    You can check the game here: https://store.steampowered.com/app/7...of_the_Fallen/

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast

Similar Threads

  1. Replies: 2
    Last Post: 14th September 2016, 06:53 AM
  2. Touch joystick device images are too large
    By Keith in forum iOS Export Module Version 2.0
    Replies: 5
    Last Post: 24th October 2011, 02:31 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •