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Thread: Join two object to act as one

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Join two object to act as one

    Is this possible?

    I want to create a gun turret but, I want the base and the cannon to be separate. So if player destroys base, the turret joined to it also destroys.

    Cheers,
    Dave.

  2. #2
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    defisym's Avatar
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    I don't know whether you create turret dynamically during run time or just create them in frame editor, but both is easy to achieve your goal.
    Just simply add an alterable value ID to base and cannon, pair them though this ID. (if you want to pair base A and Cannon 1 Cannon 2, make their ID equal to the same value.) When base is destroyed, use the condition "cannon-compare to one of the alterable values" to scope paired cannons, then destroy them both.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    Thanks mate, i'll try that now. Thanks for the quick reply.

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