Seems like a divide by zero error @ASD
Also you can use the condition
is object stopped?
negate it for is object moving
Found a really really odd bug...
I don't know exactly what causes it and I have a friend that also encountered it more than once, he keeps remaking his game because of this...
Basically it causes an Z-Order issue, in my case I have two start of frame events separated by many other events (I don't remember how I got it like this)
On the first one, it sets the character sprite to be in front, the other sets the hitbox in front...
For some reason, the character sprite still in front, but in this situation it doesn't really bother me, but for some reason, adding an event of the hitbox overlapping a qualifier and setting a string the variables of the qualifier makes the hitbox display in front (like it should)
But disabling it makes the character be on front, which doesn't makes sense...
I'm trying to isolate this, also I'll check what my friend is actually doing to get the same issue
In Android runtime, application crashed if the fire buttons of the touch joystick are enabled, even if device of the joystick is NONE.
Is there another patch planned for 2.5?
Yes there is. Yves has been working hard to make it happen..
458 TGF to CTF 2.5+ Examples and games
Hi Nirvam!! Welcome back! Will the new built insert more options for physics movements? (but increasingly important is the fact that you are here again !)
I've mentioned this before, but now that we have 260 named altVals, can you please reduce the number of submenus it takes to contain them? I'm getting into the D's and E's on one of my objects, and finding the right value is becoming increasingly difficult. If the number of submenus could at least be halved (so A-M, N-Z, AA-AM, AN-AZ would become A-Z, AA-AZ) that would alleviate the problem significantly.
Vol, you have gone over the the alterable value deep end! lol