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Thread: Build 292.26 - Release

  1. #121
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export Module
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    c4t's Avatar
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    Quote Originally Posted by dsilvers View Post
    I also run BitDefender. Haven't had a problem with my big game, but for some reason the mini-app I made a while back that literally just calculates time and cost got flagged and deleted. That was... a weird one. But eh.
    Do you also get warnings for the files i posted up the thread?

    Im waiting to see if anyone from clickteam responds to the posts with info, if they have submitted anything to BitDefender already or to clarify if we are allowed to do it ourselves.
    Id be very surprised if we are allowed to upload parts of the program and extensions to third party even if a virus vendor.

  2. #122
    Forum Moderator Fusion 2.5 MacFusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    I noticed that a lot of people have a bit of trouble understanding that Behaviors works the same as frame events... So some may add qualifiers inside a a behavior, and have redundant conflicting events in multiple objects...
    So I was thinking it would be interesting if qualifiers show up on the object toolbar, and could add behaviors to qualifiers itself, it would keep things organized and avoid people having the copies of the events conflicting...

  3. #123
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    My biggest wish with qualifiers is that they would be much easier to access. I flip between frame events and global events all the time, with hotkeys. It's instant. Whereas getting into a behaviour takes a bazillion clicks (plus hunting down the particular object in the first place), which is the main reason I never use them.

    I wish they would add some sort of bookmark-like function that could take you to an object's behaviour events with a hotkey. Though I guess you could achieve something similar with a clever use of the find all function...

  4. #124
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    Same here, I never used behaviour, I'm not even sure if it's really a good thing to use this, what is the added value?
    I prefer to have all the same code in one place, and with Each Loop you can easily create behaviours.
    And same as Volnaiskra, it's always painfull to switch between behavior page and events page.

  5. #125
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    Quote Originally Posted by Jonathan View Post
    Same here, I never used behaviour, I'm not even sure if it's really a good thing to use this, what is the added value?
    I prefer to have all the same code in one place, and with Each Loop you can easily create behaviours.
    And same as Volnaiskra, it's always painfull to switch between behavior page and events page.
    I think it could be useful to organise or declutter code, by storing certain code in there that you don't need to change very often, for example. But of course only if you did it very carefully and judiciously; the more you split up code the more you run the risk of creating a mess.

    For me, the biggest added value emerged with one of the relatively recent updates (I think maybe about 12-18 months ago?) that let you rearrange the order of events (eg. Behaviours>Global>Frame, or Global>Frame>Behaviours). So while all my global events currently fire after my frame events, there are certain parts (eg. keyboard/gamepad input code) that I'd prefer to fire before frame events. This is now possible by using behaviours. Though their inaccessibility has so far prevented me from using this method (just like Global Events' inaccessibility prevented me from using Global events until )

  6. #126
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    Fusion Free HTML Request:

    Please can you change your Clickteam Fusion banner to state: MADE USING Clickteam Fusion? This is when the game starts - the load screen that's your branding.

    It's very confusing to people who've never head of Clickteam Fusion - they think you made the game - as opposed to the software.

  7. #127
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleXNA Export ModuleInstall Creator Pro
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    Quote Originally Posted by Volnaiskra View Post
    My biggest wish with qualifiers is that they would be much easier to access. I flip between frame events and global events all the time, with hotkeys. It's instant. Whereas getting into a behaviour takes a bazillion clicks (plus hunting down the particular object in the first place), which is the main reason I never use them.

    I wish they would add some sort of bookmark-like function that could take you to an object's behaviour events with a hotkey. Though I guess you could achieve something similar with a clever use of the find all function...
    I second this, and I think I requested it in a prior post but I might have dreamed that up. I use behaviors now that they're slightly easier to access via 2.5+, but ideally there could be a hotkey that opens a dialog to select which object I want to view the behaviors on and go from there. Something similar to the create/launch object dialogs would be sufficient.

    On that note, something I've always wondered - why can the game/frame not be launched from the Event List Editor? There might be a good reason, but I've not seen it.

  8. #128
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    @piscesdreams what do you mean it's easier to get to in 2.5+? Are you referring to the "find all" feature, or is there some other way that I've not noticed?

    Regarding your last paragraph, you can definitely run the game from Event List Editor. Maybe your button has disappeared from the ELE toolbar (in which you can put it back using the customise toolbar feature). But even so, you should still be able to run it by hotkey or top menu.

    Or are you referring to the Action List Editor (the one that shows a single event when you double click in the Event Editor)?

  9. #129
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    Quote Originally Posted by Volnaiskra View Post
    My biggest wish with qualifiers is that they would be much easier to access. I flip between frame events and global events all the time, with hotkeys. It's instant. Whereas getting into a behaviour takes a bazillion clicks (plus hunting down the particular object in the first place), which is the main reason I never use them.

    I wish they would add some sort of bookmark-like function that could take you to an object's behaviour events with a hotkey. Though I guess you could achieve something similar with a clever use of the find all function...
    I just tried this and, though using Find All is definitely easier than hunting around in the object itself, enabling the "Behaviors" checkbox in Find All makes the find function waaaaay slower (presumably because it has to search through every single object in the MFA). In my case, the search was literally about 50 times slower when I included behaviors in the search (~17 seconds with, ~⅓ of a second without) even though I had just one object with any behaviours.

    Perhaps this itself could be sped up, maybe by storing an index of objects which contain behaviours somewhere and only searching through those?

  10. #130
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    Hi, Isn't a video player object for all platform yet?

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