Hi all. I'm getting the itch to mess with my games again lol and i was thinking. Before, i made an absolute mess of a game, having like 250+ frames and that's the biggest reason why i lost interest years ago; new ideas would come up, leaving me changing literally hundreds of frames of code and chasing down bugs...yeah, learned the hard way! But i was just thinking; has anyone ever tried making a game within a single frame (without a level editor) by using active objects for the backgrounds? For example, having a backdrop active just for collisions, then having a few more behind it for the main background/parallax effects? Then just adding them as numbered frames for different sections of the levels? I'm thinking that may be a good thing to try out. And it sounds like it should be manageable, naming the animations by the stage number. Then keeping count of each section per the animation frames of the object. Does any of that make any sense? lol i hope so.