1111.jpg Thanks for the update. I have just a small feedback, if this will even be considered somehow or somewhat. In 2.5 building levels using its workspace editor takes a bit more time compared to "some" other engines (I won't discuss them further). This is just a plain suggestion if we could have a better, (pherhaps layered-tilesets) support - and even if this won't happen in 2.5 - then in F3, or better options how to organize your the tileset-pieces/gfx.
Advantage of tilesets is simply faster work-flow, ability to edit entire sheet of assets at once, not object by object. Hope works on F3 will be resumed at some point. Wishing you all the best.