I have a 360 degree platformer (think sonic the hedgehog) which up till now; I have been using with a combination of backdrops and active objects.
Using Tiled however, I can't get the collisions to work properly. Flat surfaces work, but slopes are a nightmare.
Has anyone tried something similar and know if its a possible limitation using Tiled/Tile map loader/ Tile map viewport?
I did try the PMO object just to check, and it does seem to be working fine (within PMO's limitations).
Any insight would be greatly appreciated.